XR Avatar Spatial Modes for Consistent Multiuser Presence

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Solution Overview

Problem

Existing extended reality (XR) environments struggle with inconsistent representations of multiuser communication sessions, leading to spatial relationship discrepancies between local and remote users, which disrupt interactions and context for remote users.

Innovation Solution

The system allows users to select display modes (room scale or stationary) and retarget attention cues to maintain consistent spatial relationships between local and remote users, using modules like XR module 165 and presentation module 170 to manage XR environments and adjust virtual object presentations based on user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If XR environments allow multiple users to interact within the same environment, then collaboration and communication are enhanced, but spatial relationship inconsistencies between local and remote users disrupt interaction clarity

Engineering Contradiction:
Improvemultiuser interaction capabilityVSAvoidspatial relationship consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system changes the parameter of spatial relationship representation by introducing display mode selections (room scale mode vs. stationary mode) that transform how remote users are represented in the XR environment. This allows consistent spatial relationships to be maintained despite differences in user positions and device orientations, resolving the contradiction between multiuser interaction capability and spatial consistency.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adjusts the representation of remote users based on real-time detection of user actions, attention directions, and spatial relationships. The presentation module dynamically retargets attention cues and adjusts avatar positions to maintain consistent spatial relationships, enabling reliable interaction across different XR environments.

Inventive Principle:
Principle #15Dynamics

2Reliability

If the system retargets attention cues to maintain consistent spatial relationships, then interaction clarity is improved, but system complexity increases

Engineering Contradiction:
Improvespatial relationship consistencyVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system introduces an intermediary layer in the form of a presentation module that mediates between the raw XR environment data and the final visual representation. This intermediary layer handles the complex retargeting of attention cues and spatial relationship adjustments, managing system complexity through modular architecture while maintaining reliable spatial consistency.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the presentation module continuously monitors user actions, attention directions, and spatial relationships, then adjusts representations accordingly. This feedback loop maintains spatial consistency automatically, reducing the need for complex manual configuration and managing system complexity through automated adaptation.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the system provides multiple display modes (room scale or stationary), then user adaptability is improved, but configuration complexity increases

Engineering Contradiction:
Improvedisplay mode flexibilityVSAvoidconfiguration simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system enables self-service configuration by allowing users to select their preferred display mode (room scale or stationary) without requiring complex setup procedures. The presentation module automatically applies the selected mode and adjusts representations accordingly, making the system easy to operate while maintaining high adaptability through multiple display options.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250379760A1Avatar Spatial Modes
Publication Date: 2025.12.11 APPLE INC
  • US20250379760A1 patent drawing
  • US20250379760A1 patent drawing
  • US20250379760A1 patent drawing

AI summary

Avatars may be displayed in a multiuser communication session using various spatial modes. One technique for presenting avatars includes presenting avatars such that an attention direction of the avatar is retargeted to match the intent of the remote user corresponding to the avatar. Another technique for presenting avatars includes a pinned mode in which a spatial relationship between one or more avatars remains displayed in a consistent spatial relationship to a local user regardless of movements of the local user. Another technique for presenting avatars includes providing user-selectable presentation modes between a room scale mode and a stationary mode for presenting a representation of a multiuser communication session.