XR Avatar Visibility Rules for Dynamic Environment Rendering

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Solution Overview

Problem

Existing extended reality environments lack dynamic modification capabilities, leading to static content and limited engagement and realism, particularly in scenarios where interactions among avatars need controlled visibility.

Innovation Solution

A computer-implemented method and system for dynamically modifying extended reality environments by detecting actions of avatars and applying rules to mask or unmask portions of avatars based on detected actions, allowing controlled visibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static XR environment is used, then the system complexity is reduced, but user engagement and realism are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic modification of the XR environment by detecting avatar actions and selectively masking or unmasking portions of avatars based on detected actions and applied rules. This transforms the static environment into a dynamic one that adapts to user interactions, thereby improving user engagement and realism without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the XR environment into modifiable portions (specific avatar regions) that can be independently masked or unmasked. This allows selective modification of environment elements based on avatar actions, enabling dynamic adaptation while maintaining overall system stability and managing complexity through localized changes

Inventive Principle:
Principle #1Segmentation

2Loss of information

If all avatar interactions are visible, then transparency is improved, but control over interaction visibility is lost

Engineering Contradiction:
Improveinteraction visibilityVSAvoidvisibility control
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies different visibility properties to different portions of avatars based on detected actions and applied rules. Specific regions of avatars can be masked or unmasked independently, allowing selective control over what interaction information is visible to different users while maintaining overall transparency where appropriate

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If dynamic modification is implemented, then user engagement is enhanced, but processing requirements increase

Engineering Contradiction:
Improveenvironment dynamismVSAvoidprocessing energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements partial modification of the XR environment by selectively masking or unmasking only specific portions of avatars rather than modifying entire avatars or the complete environment. This reduces processing requirements compared to full environment modification while still achieving dynamic adaptation and enhanced user engagement

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12530983B2Dynamic modification of an extended reality environment
Publication Date: 2026.01.20 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12530983B2 patent drawing
  • US12530983B2 patent drawing
  • US12530983B2 patent drawing

AI summary

Dynamic modification of an extended reality environment include receiving an input associated with a set of rules for rendering a first primary extended reality (XR) environment on a first user device. The first primary XR environment is rendered on the first user device associated with a first avatar and includes the first avatar and a second avatar. A first action of the second avatar of the first set of avatars is detected. Based on the detected first action, the execution of at least a first rule of the set of rules is triggered. The first primary XR environment is modified by masking or unmasking a portion of the second avatar within the first primary XR environment based on the execution of at least the first rule and the modified first primary XR environment is rendered on the first user device.