XR 3D User Models for Virtual Clothing Fit Visualization

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Solution Overview

Problem

Users face challenges in visualizing how clothing items will fit and look on them when shopping, both in physical and online retail environments, due to limited feedback and the inability to accurately represent clothing on their bodies, leading to inefficiencies and resource waste.

Innovation Solution

An XR device detects clothing items using a camera, determines identifiers, retrieves metadata, and generates three-dimensional models of users wearing the clothing items, allowing for augmented controls and feedback through a social media platform.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users physically try on clothing items in fitting rooms, then they can accurately assess fit and appearance, but they must visit physical stores and spend time trying on each item individually

Engineering Contradiction:
Improveclothing fit assessment accuracyVSAvoidtime spent trying on clothing
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent creates a three-dimensional digital copy of the user's body using depth imaging technology. This virtual avatar replicates the user's physical form, allowing clothing items to be digitally draped and visualized without requiring the user to physically try on each garment in a fitting room.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical process of physically trying on clothing with an optical and computational system. Depth cameras capture the user's body shape, and software algorithms digitally render clothing items on the captured three-dimensional model, substituting physical manipulation with digital visualization.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of time

If users shop online without physical try-ons, then they save time and avoid visiting physical stores, but they cannot accurately visualize how clothing will fit and look on them

Engineering Contradiction:
Improvetime saved from not visiting physical storesVSAvoidclothing fit visualization accuracy
Core Design Contradiction:
Loss of timeVSMeasurement precision

Solution Approach 1:

The patent transitions from two-dimensional flat images of clothing to three-dimensional visualizations that wrap around a digital representation of the user's body. This dimensional enhancement provides realistic perspective on fit, drape, and appearance that flat images cannot convey.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates a three-dimensional digital copy of the user's body using depth imaging technology. This virtual avatar replicates the user's physical form, allowing clothing items to be digitally draped and visualized without requiring the user to physically try on each garment in a fitting room.

Inventive Principle:
Principle #26Copying

3Ease of operation

If users return clothing items due to poor fit, then they can find better-fitting items, but it creates resource waste and increases processing costs

Engineering Contradiction:
Improveclothing selection accuracyVSAvoidresource waste from returns
Core Design Contradiction:
Ease of operationVSLoss of substance

Solution Approach 1:

The patent provides immediate visual feedback by rendering how clothing items will look on the user's three-dimensional body model. This real-time visualization allows users to assess fit and appearance before purchase, reducing uncertainly and the likelihood of returns.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent performs preliminary visualization of clothing fit before the user makes a purchase decision. By digitally draping clothing on the three-dimensional body model and allowing users to view it from multiple angles, the system enables informed decision-making that prevents premature returns.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12387445B2Three-dimensional models of users wearing clothing items
Publication Date: 2025.08.12 MICRON TECHNOLOGY INC
  • US12387445B2 patent drawing
  • US12387445B2 patent drawing
  • US12387445B2 patent drawing

AI summary

In some implementations, an extended reality (XR) device may detect, using a camera of the XR device, a clothing item, wherein the clothing item is associated with an identifier. The XR device may transmit, to a server, a request that indicates the identifier. The XR device may receive, from the server, metadata associated with the clothing item, wherein the metadata is associated with the identifier. The XR device may retrieve, from the server, a three-dimensional model of a user associated with the XR device. The XR device may generate a three-dimensional model of the user wearing the clothing item using the three-dimensional model of the user and the metadata. The XR device may provide, via an interface of the XR device, the three-dimensional model of the user wearing the clothing item.