XR Collaboration App for Cross-Environment Content Adaptation

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Solution Overview

Problem

Content authors face the challenge of generating multiple versions of virtual content to ensure compatibility across different virtual reality, augmented reality, and mixed reality environments, and there is a need for efficient tools to define and modify virtual content and related actions within these environments.

Innovation Solution

The XR collaboration application allows authors to create, modify, and manage XR templates that include markers and associated virtual content, enabling compatibility across VR, AR, and MR environments by defining appearance and activation criteria, and using machine learning to dynamically select content based on user interactions and environmental conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content authors generate multiple versions of virtual content for different virtual environments (VR, AR, MR), then compatibility across environments is improved, but the complexity and time required for content creation increases

Engineering Contradiction:
Improvecompatibility across environmentsVSAvoidcontent creation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a unified content authoring system that allows virtual content to be created once and automatically adapted across multiple virtual environments (VR, AR, MR). The system uses a universal content format with environment-specific parameters that can be configured without regenerating the entire content, enabling one content asset to serve multiple platform purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The content authoring process is segmented into modular components including base virtual content, environment-specific adapters, and configuration parameters. This segmentation allows authors to create the core content once and then apply different environmental configurations without recreating the entire content structure, reducing overall complexity.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If content authors generate multiple versions of virtual content for different virtual environments (VR, AR, MR), then compatibility across environments is improved, but the time required for content creation increases

Engineering Contradiction:
Improvecompatibility across environmentsVSAvoidcontent creation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by establishing a universal content template and environment adaptation rules in advance. Once the base virtual content is created, the system automatically applies pre-configured adaptation logic for different environments, eliminating the need for manual re-creation and significantly reducing content production time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements automated copying and adaptation mechanisms where virtual content created for one environment can be copied and automatically adjusted for other environments. The system maintains a master content version that can be replicated and modified for specific platform requirements without starting from scratch.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If virtual content is designed to be compatible across multiple virtual environments, then versatility is improved, but the precision and control over environment-specific optimizations decreases

Engineering Contradiction:
Improvecross-environment compatibilityVSAvoidenvironment-specific optimization precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system applies local quality by allowing environment-specific parameter adjustments while maintaining a unified content structure. Each virtual environment can have customized parameters (such as rendering settings, interaction models, or display characteristics) applied to the base content, enabling precise optimization for each platform without sacrificing overall compatibility.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10573081B2Authoring virtual and augmented reality environments via an XR collaboration application
Publication Date: 2020.02.25 TAQTILE INC
  • US10573081B2 patent drawing
  • US10573081B2 patent drawing
  • US10573081B2 patent drawing

AI summary

This disclosure describes techniques that facilitate generating or modifying a template application that provides an application user with interactive experience within a Virtual Reality (VR) environment, an Augmented Reality (AR) environment, or a combination of both (i.e. MR environment). Moreover, this disclosure describes an XR collaboration system that permits an XR author to generate or modify an XR template that is presented to an application user via XR environment-enabled client device. Specifically, an XR author may use the XR collaboration application to add, change, or remove markers within an XR template along with associated virtual content. Further, the XR author may configure appearance criteria associated with markers to control the criteria and sequential order that markers may appear within an XR environment. Similarly, activation criteria may control the appearance and sequential order of virtual content that is associated with markers within the XR environment.