XR Collision Prevention via User Experience Prioritization

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Solution Overview

Problem

Current extended reality (XR) systems fail to effectively prevent collisions between multiple users sharing the same physical space, as they do not prioritize users' immersive experiences based on individual abilities and virtual statuses, leading to disruptions in immersive experiences and increased costs due to additional hardware requirements.

Innovation Solution

A method and system for collision prevention in XR environments that identify potential collision areas, prioritize users' immersive experiences based on their abilities and virtual statuses, and adapt at least one user's experience to prevent collisions without disrupting their experience, using a central server or local XR system to calculate and implement necessary adaptations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional collision prevention methods are used, then collisions between users are prevented, but all users' immersive experiences are disrupted

Engineering Contradiction:
Improvecollision preventionVSAvoidimmersive experience quality
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent applies local quality by differentiating the treatment of different users based on their individual characteristics. Instead of applying uniform collision prevention to all users, the system identifies specific users who need adaptations based on their reaction time, mobility capability, and experience level. This allows only the necessary users to receive adaptations, preserving the immersive experience quality for others while still preventing collisions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes parameters by analyzing user-specific parameters (reaction time, mobility capability, experience level) to determine which users require adaptations. The system dynamically adjusts the collision prevention approach based on these parameter variations among users, rather than applying a fixed uniform approach to all users.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If adaptations are applied to all users to prevent collisions, then collision prevention is achieved, but system complexity and hardware requirements increase

Engineering Contradiction:
Improvecollision preventionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent reduces system complexity by applying adaptations locally only to specific users who need them, rather than implementing a universal adaptation system for all users. This selective approach based on user characteristics reduces the overall system complexity and hardware requirements while maintaining effective collision prevention.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If uniform collision prevention is implemented, then implementation simplicity is maintained, but user ability differences are not accounted for leading to ineffective prevention

Engineering Contradiction:
Improveimplementation simplicityVSAvoidcollision prevention effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent improves collision prevention effectiveness by incorporating user parameter analysis (reaction time, mobility capability, experience level) into the adaptation decision process. The system automatically evaluates these parameters and applies adaptations only to users who need them, achieving both effectiveness and operational simplicity through automated parameter-based differentiation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240165516A1Collision prevention prioritization for extended reality
Publication Date: 2024.05.23 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US20240165516A1 patent drawing
  • US20240165516A1 patent drawing
  • US20240165516A1 patent drawing

AI summary

A method and system for collision prevention in an extended reality environment, the method comprising: identifying a potential collision area for multiple users, wherein each of the multiple users have respective immersive experiences; prioritizing the multiple users' immersive experiences; calculating an adaptation needed to be made to prevent a collision, based on the prioritization; and adapting at least one of the multiple users' immersive experiences, based on the calculated adaptation, such that the collision is prevented.