Distributed XR Compute Allocation for Latency and Power Tradeoffs

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Solution Overview

Problem

Existing wireless communication systems face challenges in efficiently managing extended reality (XR) compute locations for XR devices, UEs, and application servers, leading to suboptimal resource allocation and performance in XR applications.

Innovation Solution

The implementation of a dynamic distributed XR compute system that determines and selectively transmits XR compute locations based on various parameters, allowing for flexible and optimized resource allocation among XR devices, UEs, and application servers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Power

If XR compute is centralized at application servers, then processing power and resource availability are improved, but network latency and bandwidth consumption increase

Engineering Contradiction:
Improveprocessing powerVSAvoidnetwork latency
Core Design Contradiction:
PowerVSLoss of time

Solution Approach 1:

The patent segments XR compute tasks into different components and distributes them across multiple locations (XR device, UE, network node, application server) based on task type and current system state. This allows critical rendering tasks to be performed locally while less time-sensitive tasks are handled remotely, resolving the contradiction between centralized processing power and distributed latency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines compute location based on real-time parameters including device capabilities, network conditions, and task characteristics. This dynamic allocation allows the system to shift compute tasks between local and remote locations optimally, balancing processing power availability against network latency for different XR applications and usage scenarios.

Inventive Principle:
Principle #15Dynamics

2Loss of time

If XR compute is distributed to local devices, then network latency is reduced, but device power consumption and processing limitations increase

Engineering Contradiction:
Improvenetwork latencyVSAvoiddevice power consumption
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

The patent implements partial local processing where only the necessary portion of XR compute tasks is performed at the XR device or UE, while other portions are offloaded to application servers. This partial action approach reduces device power consumption by avoiding full local processing while still achieving low latency for time-critical rendering operations.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes operational parameters (compute location, task allocation) based on device state, network conditions, and task requirements. When device power is sufficient and latency is critical, more compute is performed locally; when power is constrained or tasks are less time-sensitive, compute is shifted to servers, optimizing the balance between power consumption and latency.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If compute resources are dynamically allocated, then resource utilization efficiency is improved, but system complexity increases

Engineering Contradiction:
Improveresource utilization efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a universal compute determination mechanism that can handle multiple XR device types, task categories, and network scenarios through a single framework. This multi-functional approach improves resource utilization efficiency across diverse situations while avoiding the need for separate complex systems for each specific case.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs feedback loops where compute location determinations are made based on current system state, executed, and then adjusted based on performance outcomes. This feedback mechanism enables dynamic resource allocation that adapts to changing conditions, improving overall resource utilization efficiency while the automated feedback control manages system complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12483922B2Dynamic distributed extended reality compute
Publication Date: 2025.11.25 QUALCOMM INC
  • US12483922B2 patent drawing
  • US12483922B2 patent drawing
  • US12483922B2 patent drawing

AI summary

Various aspects of the present disclosure generally relate to wireless communication. In some aspects, a user equipment (UE) may determine, based at least in part on one or more parameters, an extended reality (XR) compute location for XR data associated with an XR device that is associated with the UE, wherein the XR compute location corresponds to the UE, the XR device, or an application server associated with the XR data. The UE may selectively transmit an indication of the XR compute location to a network node. Numerous other aspects are described.