XR Content 3D Depth via Z-Axis Repositioning

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Solution Overview

Problem

Existing techniques for presenting content via electronic devices do not effectively depict 3D elements in desirable ways, lacking depth enhancement and parallax effects.

Innovation Solution

Utilizing pre-generated 3D information from depth and RGB buffers, along with geometry buffers, to enhance 2D content with depth effects by repositioning and reprojecting content within an extended reality environment, creating a 3D effect through parallax views.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 2D content is presented on a flat virtual screen within XR environment, then the content can be displayed within the extended reality environment, but the 3D elements lack depth enhancement and realistic spatial depiction

Engineering Contradiction:
Improve3D depth enhancement capabilityVSAvoidcontent processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system transitions from 2D flat display to 3D spatial display by utilizing depth information from pre-generated 3D content. The depth-enhanced view is generated by repositioning 2D content elements along the Z-axis based on their original 3D depth positions, creating a three-dimensional effect that enhances spatial depiction while maintaining compatibility with existing 2D content formats.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system uses pre-generated 3D information including depth buffers, RGB buffers, and geometry buffers that are prepared in advance. This preliminary preparation of 3D data allows the system to efficiently generate depth-enhanced views without requiring real-time complex processing, reducing the computational burden during content presentation.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If depth information is extracted from pre-generated 3D content, then realistic depth perception can be achieved, but additional processing steps and computational resources are required

Engineering Contradiction:
Improvedepth information accuracyVSAvoidcontent rendering efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system leverages the self-service capability of pre-generated 3D content by directly utilizing the depth information, RGB information, and geometry information that are already embedded in the content. This approach eliminates the need for separate depth extraction processes and allows the system to efficiently generate depth-enhanced views by simply repositioning existing content elements based on their inherent 3D properties.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If content elements are repositioned to create parallax effects, then immersive 3D experience is enhanced, but the complexity of content transformation increases

Engineering Contradiction:
Improveparallax effect capabilityVSAvoidcontent transformation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements parallax effects by changing the spatial parameters of content elements, specifically their Z-position values. Content elements are repositioned along the depth axis based on their original 3D positions, creating parallax effects that enhance immersion. This parameter-based approach maintains simplicity by using straightforward mathematical transformations rather than complex content generation processes.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250111623A1Displaying applications in 3D within an extended reality environment
Publication Date: 2025.04.03 APPLE INC
  • US20250111623A1 patent drawing
  • US20250111623A1 patent drawing
  • US20250111623A1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods that apply a 3-dimensional (3D) effect to content for rendering. For example, a process may obtain content to render within an extended reality (XR) environment. The process may further generate, via a rendering framework, a two-dimensional (2D) rendering of the content The rendering framework generates 3D information based on the content. The process may further generate a 3D effect for rendering the content based on the 3D information. The process may further determine a location of a display region for the content within the XR environment and a view of the XR environment may be presented. Rendering of the content may be presented with the 3D effect at the location in the view of the XR environment.