XR Device Content Coordination System

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Solution Overview

Problem

Existing XR systems require users to manually share content between XR devices and non-XR devices, leading to persistent device switching and limited access to content across devices.

Innovation Solution

A content item coordination system that enables communication channels between XR devices and non-XR devices for seamless sharing of content items, allowing users to access and interact with content items on non-XR devices without deactivating or removing the XR device, through registration, identification, and virtual object creation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual content sharing between XR devices and non-XR devices is used, then users can access content on non-XR devices, but users must switch devices and deactivate XR device, leading to loss of time and reduced productivity

Engineering Contradiction:
Improvecontent sharing operationVSAvoiddevice switching time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the functionality of XR devices and non-XR devices by enabling the XR device to directly access and display content from non-XR devices through communication channels. This eliminates the need for manual content sharing and device switching, as users can view content from multiple devices simultaneously within the XR environment.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a communication channel system as an intermediary between XR devices and non-XR devices. This mediator enables seamless content access by establishing direct communication paths, allowing the XR device to retrieve and display content from non-XR devices without user intervention or device deactivation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If communication channels are established between XR devices and non-XR devices, then content access efficiency improves, but system complexity increases due to registration and coordination requirements

Engineering Contradiction:
Improvecontent access efficiencyVSAvoidsystem integration complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a universal communication channel system that can handle multiple types of content and devices through a single standardized interface. The registration mechanism and content identification system provide multi-functional capabilities, allowing the system to manage various content types (images, videos, documents) and device combinations without requiring separate complex integration for each scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If users can access content items on non-XR devices while XR device is active, then user experience improves, but device coordination and communication overhead increases

Engineering Contradiction:
Improvedevice interoperabilityVSAvoidcommunication coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by establishing communication channels and registering devices in advance. The system pre-configures the communication infrastructure between XR and non-XR devices, so that when content access is needed, the coordination is already in place and content can be retrieved immediately without real-time negotiation or complex runtime coordination.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20220253195A1Integrating artificial reality and other computing devices
Publication Date: 2022.08.11 META PLATFORMS TECHNOLOGIES LLC
  • US20220253195A1 patent drawing
  • US20220253195A1 patent drawing
  • US20220253195A1 patent drawing

AI summary

Methods and systems for integrating functionality of XR devices and non-XR devices are disclosed herein. An XR device can identify and obtain one or more content items being displayed on non-XR devices and create virtual objects associated with the content item in an artificial reality environment of the XR device. A user of the XR device can interact with the virtual objects, such as by moving the virtual objects to new locations within the artificial reality environment or interact with the virtual objects to view the content items. The user of the XR device can also provide one or more gestures or commands to send content items or identifiers of content items associated with the virtual objects to non-XR devices for display at the non-XR devices.