XR Content Publishing Across Devices and Contexts

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Solution Overview

Problem

Existing AR solutions are platform-dependent, requiring content re-authoring for each device, lack content discovery mechanisms, and are not adaptable to incorporate new modalities or enable mixed reality (MR) experiences, limiting user access and experience scope.

Innovation Solution

A platform-agnostic system and method for creating, authoring, and displaying AR content using a backend module and user client that enables cross-device compatibility, utilizing a cloud dashboard and user device interface for content creation, distribution, and real-time interaction, with features like geo-location placement and robot process automation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If AR content is created for a specific platform, then the content quality and performance are optimized for that device, but the content cannot be widely deployed across different devices and requires re-authoring for each platform

Engineering Contradiction:
ImproveAR content creation efficiencyVSAvoidCross-device compatibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal content creation system that allows AR content to be authored once and deployed across multiple platforms. The system uses a standardized content format and abstraction layer that translates platform-specific requirements, enabling the same content to function on different devices without re-authoring, thus achieving multi-functionality across platforms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary content management system that sits between the content creation tool and various AR platforms. This intermediary layer handles platform-specific adaptations automatically, translating universal content into platform-specific formats, thereby eliminating the need for manual re-authoring while maintaining optimized performance on each device.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If users must manually select specific AR content, then content relevance can be controlled, but user education is required and time/effort increases for finding applicable content

Engineering Contradiction:
ImproveContent relevanceVSAvoidTime to discover and obtain content
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements an automated content discovery system that enables AR content to be automatically pushed to users based on their context, location, and device characteristics. The system self-services by analyzing user data and delivering relevant content without requiring manual selection, thereby maintaining content relevance while eliminating the time and effort users would otherwise spend searching for appropriate content.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent incorporates feedback mechanisms where the system monitors user interactions with AR content and uses this data to refine future content recommendations. By analyzing user behavior patterns and contextual information, the system learns what content is most relevant to each user and automatically delivers it, reducing both the time users spend searching and ensuring high relevance through continuous optimization.

Inventive Principle:
Principle #23Feedback

3Manufacturing precision

If expert manual involvement is used to create AR content, then content quality is high, but the barrier to entry increases and costs/time increase for users to create custom content

Engineering Contradiction:
ImproveAR content qualityVSAvoidContent creation process complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent implements an automated content generation system that allows users to create high-quality AR content without expert manual involvement. The system automatically processes user inputs, applies best practices, and generates optimized AR content, thereby maintaining high quality standards while eliminating the need for expert users and reducing both complexity and costs.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent incorporates pre-configured templates, assets, and best practices that are prepared in advance by experts. These preliminary resources are made available to users through the automated system, allowing users to leverage expert-level content creation capabilities without needing to have expert knowledge themselves, thus maintaining high quality while reducing barriers to entry.

Inventive Principle:
Principle #10Preliminary action

4Manufacturing precision

If AR solutions are platform-dependent, then content can be optimized for specific devices, but transitions or upgrades become costly and time-consuming when adapting existing content libraries

Engineering Contradiction:
ImproveContent optimization for deviceVSAvoidTime for content adaptation
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent creates a universal content architecture that allows AR content to be authored once and automatically adapted to multiple platforms. The system maintains device-specific optimizations through automated translation layers while preserving the core content, enabling seamless transitions and upgrades without requiring time-consuming re-authoring of existing content libraries.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250371821A1Systems and methods for integrating and using augmented reality technologies
Publication Date: 2025.12.04 CGS GLOBAL IMMERSIVE INC
  • US20250371821A1 patent drawing
  • US20250371821A1 patent drawing
  • US20250371821A1 patent drawing

AI summary

The present disclosure generally relates to systems and methods for creating, publishing, accessing, and sharing AR, VR, and/or XR content. In embodiments, users may collaborate in an XR environment. In embodiments, a system disclosed herein includes a backend module and a user client that permits creation and/or viewing of XR content. Embodiments enable users to create customized XR content that is published to users based on predetermined times and/or locations. Embodiments provide for training and collaborative XR environments accessed by multiple users simultaneously.