XR Content Publishing Across Platforms and Contexts

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Solution Overview

Problem

Existing AR solutions are platform-dependent, requiring content re-authoring for each device, lack content discovery, and are not adaptable to incorporate new modalities or enable MR, VR, or other XR experiences, limiting user access and experience scope.

Innovation Solution

A system comprising a backend module and user client that allows for platform-agnostic AR content creation and viewing, featuring a cloud dashboard for managing and distributing AR content, and utilizing robot process automation (RPA) for content transformation and deployment across multiple channels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If AR content is created for a specific platform, then the content quality and performance are optimized for that platform, but the content cannot be widely deployed across different platforms without re-authoring

Engineering Contradiction:
Improveplatform compatibilityVSAvoidcontent creation process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal content authoring system that creates AR content in a platform-agnostic format. The system uses a standardized content model that can be rendered across multiple platforms (mobile devices, wearables, desktop) without requiring separate authoring processes for each platform, thus achieving multi-functionality in content deployment

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces an intermediary layer (the standardized content model and rendering pipeline) between the content creation process and the various target platforms. This intermediary translates universal content definitions into platform-specific implementations, eliminating the need for direct platform-specific authoring while maintaining optimization for each platform

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users must manually select and discover AR content, then content relevance can be controlled, but user adoption is hindered by the time and effort required to find applicable content

Engineering Contradiction:
Improvecontent accessVSAvoidcontent discovery time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements a context-aware content delivery system that automatically discovers and delivers relevant AR content to users based on their current context (location, device, situation) without requiring manual selection. The system self-services by monitoring user context and autonomously providing appropriate content, eliminating the time users would otherwise spend searching for relevant content

Inventive Principle:
Principle #25Self-service

3Ease of manufacture

If expert manual involvement is used to create AR content, then content quality is ensured, but the barrier to entry and costs increase

Engineering Contradiction:
Improvecontent creation accessibilityVSAvoidcontent creation efficiency
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent enables non-expert users to create AR content through automated tools that handle the complex technical aspects automatically. The system provides self-service content generation capabilities where users can define content through simple parameters or templates, and the system automatically generates the technical implementation, eliminating the need for expert manual involvement while maintaining quality through automated validation and optimization

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12387440B2Systems and methods for integrating and using augmented reality technologies
Publication Date: 2025.08.12 CGS GLOBAL IMMERSIVE INC
  • US12387440B2 patent drawing
  • US12387440B2 patent drawing
  • US12387440B2 patent drawing

AI summary

The present disclosure generally relates to systems and methods for creating, publishing, accessing, and sharing AR, VR, and/or XR content. In embodiments, users may collaborate in an XR environment. In embodiments, a system disclosed herein includes a backend module and a user client that permits creation and/or viewing of XR content. Embodiments enable users to create customized XR content that is published to users based on predetermined times and/or locations. Embodiments provide for training and collaborative XR environments accessed by multiple users simultaneously.