XR Location-Based Content Layout for Mobile Virtual Workspaces

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Solution Overview

Problem

Users face a productivity dilemma when choosing between limiting mobility with a desktop computer or screen size with a laptop, as docking stations do not allow for the freedom of using multiple monitors in various locations.

Innovation Solution

Utilizing extended reality (XR) to create a mobile environment that enables users to experience a stationary workspace by providing virtual desktop-like screens, with systems and methods for content presentation, collision prevention, location-based content, and customization in 3D environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a docking station is used to connect a laptop computer with a large monitor, then the screen size and visibility are improved, but the mobility of the user is limited because the large monitor is stationary

Engineering Contradiction:
Improvescreen sizeVSAvoidmobility
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical monitors in the extended reality environment. Multiple virtual display screens can be positioned anywhere in the 3D space, allowing users to have multiple large screens without physical constraints. The virtual screens are rendered by the XR device, providing the visual experience of multiple large monitors while maintaining complete mobility since no physical docking station or large monitor is needed.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from 2D physical monitor placement to 3D virtual screen positioning. Users can place virtual displays at various heights, distances, and angles in the three-dimensional XR environment, fundamentally changing how screens are arranged and accessed. This dimensional freedom eliminates the stationary constraint of physical monitors while providing equivalent or superior viewing experiences.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple physical monitors are used to increase screen real estate, then the productivity and visibility are improved, but the device complexity and space requirements increase

Engineering Contradiction:
ImproveproductivityVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The XR device itself serves multiple functions: it acts as the computing platform, the display system, and the positioning mechanism all in one device. The single XR headset replaces what would otherwise require multiple separate components (laptop, docking station, multiple monitors, cables), simplifying the overall system while enabling multi-screen productivity experiences.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Virtual copies of display screens are created and positioned in the XR environment, providing multiple screens without the physical complexity of multiple actual monitors. These virtual screens can be configured to match various productivity layouts and can be repositioned instantly without physical reconfiguration.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a docking station is used to enable multiple monitors, then the screen versatility is improved, but the ease of operation deteriorates due to physical connection requirements

Engineering Contradiction:
Improvescreen versatilityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The virtual display configuration is dynamic and can be changed instantly by the user through software controls. Screens can be added, removed, moved, or resized without any physical connection or reconfiguration. This dynamic flexibility provides superior adaptability compared to static physical monitor arrangements while dramatically improving ease of operation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Virtual screens are created and manipulated as digital objects rather than physical devices. Users can duplicate, move, and configure these virtual copies through simple interface interactions, eliminating the need for physical plugging, unplugging, and cable management associated with docking stations and multiple monitors.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12530102B2Customized location based content presentation
Publication Date: 2026.01.20 SIGHTFUL COMPUTERS LTD
  • US12530102B2 patent drawing
  • US12530102B2 patent drawing
  • US12530102B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media including instructions for customizing location-based content presentation are described. Customizing location-based content presentation includes accessing content display mode rules specifying a format impacting 3D presentation; accessing stored selections associating content display mode rules with physical locations; receiving a first indication that the wearable extended reality appliance is at the first physical location; based on the received first indication and the accessed stored selections, first location-based content at the first physical location at a first virtual position relative to the wearable extended reality appliance according to the first content display mode rule; receiving a second indication that the wearable extended reality appliance is at the second physical location; and based on the received second indication and the accessed stored selections, displaying second physical location at a second virtual position relative to a physical object according to the second content display mode rule.