XR Content Placement in 3D Environments for Mobile Multi-Screen Work

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Solution Overview

Problem

Users face a productivity dilemma when choosing between limiting mobility with a desktop computer or screen size with a laptop, as docking stations do not provide the freedom to use multiple large screens anywhere.

Innovation Solution

Utilizing extended reality (XR) to create a mobile environment that enables users to experience a stationary workspace by providing virtual desktop-like screens, with systems and methods for content presentation, collision prevention, location-based content, and customization in 3D environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If users select a desktop computer to maintain large screen size, then screen size is improved, but mobility deteriorates

Engineering Contradiction:
Improvescreen sizeVSAvoidmobility
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical display screens in the extended reality environment. Multiple virtual display surfaces can be instantiated and positioned anywhere in the 3D space, providing the functionality of multiple large screens without requiring physical hardware. These virtual displays can be freely moved, resized, and reconfigured, combining the benefits of large screen area with complete mobility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from 2D physical screens to 3D virtual display surfaces in an extended reality environment. By adding spatial dimensions and allowing displays to extend in multiple directions (walls, ceilings, floors), the system provides vastly increased display area without constraining user movement. The virtual displays occupy different spatial planes rather than being limited to a single physical location.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If users select a laptop computer to maintain mobility, then mobility is improved, but screen size deteriorates

Engineering Contradiction:
ImprovemobilityVSAvoidscreen size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent creates virtual copies of physical display screens in the extended reality environment. Multiple virtual display surfaces can be instantiated and positioned anywhere in the 3D space, providing the functionality of multiple large screens without requiring physical hardware. These virtual displays can be freely moved, resized, and reconfigured, combining the benefits of large screen area with complete mobility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent makes the display system fully dynamic and reconfigurable. Virtual display surfaces can be created, moved, resized, and repositioned in real-time based on user needs and environmental context. The system adapts to different mobility scenarios by dynamically adjusting display configurations rather than being fixed to a single form factor.

Inventive Principle:
Principle #15Dynamics

3Area of stationary object

If users use a docking station to access multiple large screens, then screen size is improved, but mobility deteriorates

Engineering Contradiction:
Improvescreen sizeVSAvoidmobility freedom
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent creates virtual copies of physical display screens in the extended reality environment. Multiple virtual display surfaces can be instantiated and positioned anywhere in the 3D space, providing the functionality of multiple large screens without requiring physical hardware. These virtual displays can be freely moved, resized, and reconfigured, combining the benefits of large screen area with complete mobility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent creates a universal display system that can adapt to any physical location and configuration. The virtual display environment can be accessed from any device and configured to work in diverse settings (home, office, coffee shop, etc.), eliminating the need for location-specific hardware setups like docking stations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12474816B2Presenting extended reality content in different physical environments
Publication Date: 2025.11.18 SIGHTFUL COMPUTERS LTD
  • US12474816B2 patent drawing
  • US12474816B2 patent drawing
  • US12474816B2 patent drawing

AI summary

Systems, methods, and computer program products are provided for performing operations for presenting content in three dimensional (3D) environments. Performing operations for presenting content in 3D environments includes: requesting content for virtual presentation in an environment of an extended reality appliance; receiving the content for the virtual presentation in the environment; receiving with the content, a plurality of tags, each being associated with a portion of the content, wherein a particular portion of the content associated with a particular tag includes an inanimate virtual object; for each tag, selecting, based on the respective tag, a 3D placement requirement for the portion of the content associated with the respective tag; and for each portion of the content, determining, based on a layout of the environment and the selected 3D placement requirement, a location in the environment for virtual placement of the respective portion of the content.