XR Content Placement for Shared Virtual Desktop Screens

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Solution Overview

Problem

Users face a productivity dilemma when choosing between limiting mobility with a desktop computer or screen size with a laptop, as docking stations do not provide the freedom to use multiple large screens anywhere.

Innovation Solution

Utilizing extended reality (XR) to create a mobile environment that enables users to experience a stationary workspace anywhere by sharing virtual desktop-like screens between wearable extended reality appliances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a desktop computer is used, then screen size is improved, but mobility deteriorates

Engineering Contradiction:
Improvescreen sizeVSAvoidmobility
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical screens in the extended reality environment. Multiple virtual display surfaces are generated and positioned in three-dimensional space, allowing users to access desktop-class screen real estate while maintaining mobility. The virtual screens are rendered through wearable XR devices, effectively copying the functionality and visual output of physical monitors without the physical constraints.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from two-dimensional physical screens to three-dimensional virtual display surfaces in extended reality space. Multiple virtual screens can be positioned at different locations and orientations in 3D space, allowing users to arrange displays according to their needs while moving. This dimensional expansion resolves the contradiction by providing large screen areas that are not bound by physical desk or room constraints.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a laptop computer is used, then mobility is improved, but screen size deteriorates

Engineering Contradiction:
ImprovemobilityVSAvoidscreen size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent generates virtual copies of large display screens that are rendered through wearable XR devices. These virtual screens provide desktop-class viewing areas while maintaining the mobility of laptop computing. The system creates multiple virtual display surfaces that can be positioned anywhere in the user's field of view, effectively copying the screen real estate of physical monitors without requiring physical presence at a desk.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent expands from the limited two-dimensional screen of a laptop to multiple three-dimensional virtual display surfaces in extended reality space. These virtual screens can be positioned at various distances and angles, providing significantly increased total display area while maintaining the portability and mobility of the wearable XR device. This dimensional transformation allows laptop users to access desktop-level screen real estate anywhere.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Area of stationary object

If a docking station is used, then screen size is improved, but adaptability deteriorates

Engineering Contradiction:
Improvescreen sizeVSAvoidfreedom to use screens anywhere
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical display screens within the extended reality environment. These virtual screens are rendered through wearable XR devices, allowing users to access large screen areas without being tethered to a physical docking station or desk. The virtual displays can be positioned and repositioned freely in three-dimensional space, providing the adaptability that physical docking stations lack.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements dynamic virtual display surfaces that can be freely positioned, resized, and reconfigured in three-dimensional space. Unlike static physical monitors connected to a docking station, the virtual screens can adapt to the user's movement and changing environmental context. The system dynamically adjusts screen positions and orientations to maintain optimal viewing while the user moves, providing freedom that stationary docking stations cannot offer.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12537877B2Managing content placement in extended reality environments
Publication Date: 2026.01.27 SIGHTFUL COMPUTERS LTD
  • US12537877B2 patent drawing
  • US12537877B2 patent drawing
  • US12537877B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media configured for enabling content sharing between users of wearable extended reality appliances are provided. In one implementation, the computer readable medium may be configured to contain instructions to cause at least one processor to establish a link between a first wearable extended reality appliance and a second wearable extended reality appliance. The first wearable extended reality appliance may display first virtual content. The second wearable extended reality appliance may obtain a command to display first virtual content via the second wearable extended reality appliance, and in response, this content may be transmitted and displayed via the second extended reality appliance. Additionally, the first wearable extended reality appliance may receive second virtual content from the second wearable extended reality appliance, and display said second virtual content via the first wearable extended reality appliance.