XR Content Placement for Mobile Virtual Desktop Workspaces
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Solution Overview
Problem
Users face a productivity dilemma when choosing between limiting mobility with a desktop computer or screen size with a laptop, as docking stations provide limited mobility despite increasing visibility.
Innovation Solution
Utilizing extended reality (XR) to create a mobile environment that enables users to experience a stationary workspace anywhere by providing virtual desktop-like screens, with systems and methods for content presentation in 3D environments, collision prevention, location-based content, and customization.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Area of stationary object
If a desktop computer is used to increase screen size and visibility, then productivity is improved, but mobility is limited
Solution Approach 1:
The patent creates virtual copies of physical displays in the extended reality environment. Multiple virtual display screens are generated and positioned in 3D space, allowing users to access desktop-class screen real estate without physical monitors. These virtual displays replicate the functionality and visual output of physical screens while being entirely software-based and movable within the XR environment.
Solution Approach 2:
The patent transitions from 2D physical displays to 3D virtual displays in an extended reality environment. Virtual displays can be positioned at various locations and orientations in three-dimensional space, allowing users to arrange multiple screens around them or position them at optimal viewing angles without being constrained by physical desk space or monitor stand limitations.
2Adaptability or versatility
If a laptop computer is used to improve mobility, then adaptability is improved, but screen size is limited
Solution Approach 1:
The patent makes the laptop serve multiple functions by integrating extended reality capabilities. The laptop functions both as a traditional portable computer and as a platform for generating virtual display environments. The XR system allows the laptop to project virtual screens that can be viewed from different distances and angles, effectively providing both the portability of a laptop and the screen real estate of a desktop setup.
Solution Approach 2:
The extended reality environment acts as an intermediary between the laptop and the user's visual perception. Instead of directly viewing the laptop's physical screen, users interact with virtual displays rendered in the XR environment. This intermediary layer allows the small physical laptop screen to manifest as large virtual displays in three-dimensional space, bridging the gap between portability and display size.
3Area of stationary object
If a docking station is used to increase visibility, then screen size is improved, but mobility is still limited
Solution Approach 1:
The patent replaces the mechanical docking station system with a software-based virtual display system. Instead of physically connecting external monitors through ports and cables, the XR system generates virtual displays through software rendering. This eliminates the need for physical connection infrastructure while providing equivalent or superior display capabilities that can be reconfigured instantly without plugging or unplugging devices.
Data Source
AI summary
Systems, methods, and computer program products are provided for performing operations for presenting content in three dimensional (3D) environments. Performing operations for presenting content in 3D environments includes: requesting content for virtual presentation in an environment of an extended reality appliance; receiving the content for presentation in the environment; receiving with the content, a plurality of tags, each of the plurality of tags being associated with a portion of the content; capturing, using an image sensor, a layout of the environment; for each tag, selecting, based on the tag, a 3D placement requirement for the content portion associated with the tag; and for each content portion, determining, based on the layout of the environment and the 3D placement requirement selected for the respective content portion, a location in the environment for virtual placement of the respective content portion.


