Location-Based XR Content Rules for Mobile Virtual Workspaces

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Solution Overview

Problem

Users face a productivity dilemma when choosing between limiting mobility with a desktop computer or screen size with a laptop, as docking stations do not provide the freedom to use large monitors anywhere.

Innovation Solution

Utilizing extended reality (XR) to create a mobile environment that enables users to experience a stationary workspace by providing virtual desktop-like screens through wearable appliances that can toggle display modes and manage location-based virtual content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If a docking station is used to connect a laptop computer with a large monitor, then the screen size and visibility are improved, but the mobility and portability are limited because the large monitor is stationary

Engineering Contradiction:
Improvescreen sizeVSAvoidmobility
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical display screens in the extended reality environment. Multiple virtual display regions can be instantiated and positioned anywhere in the XR space, allowing users to have multiple large screens without physical constraints. This virtual copying resolves the contradiction by providing large screen areas while maintaining full mobility since the displays exist digitally rather than physically.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions from two-dimensional physical screens to three-dimensional virtual display regions in XR space. Display regions can be positioned at different depths, angles, and locations in the virtual environment, allowing users to access large displays from any physical location. This dimensional transformation eliminates the stationary constraint while preserving large display areas.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a laptop computer is selected to maintain mobility, then the portability is improved, but the screen size is limited

Engineering Contradiction:
ImprovemobilityVSAvoidscreen size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent generates virtual copies of large display screens within the XR environment accessible from mobile devices. Users can instantiate multiple virtual display regions with arbitrary sizes and resolutions, effectively copying the functionality of large physical screens into the digital XR space where they can be accessed from any location without physical constraints.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent creates a universal display system where a single mobile device can access and control multiple virtual display regions of various sizes and configurations. The system adapts to different user needs by allowing dynamic creation, resizing, and repositioning of display regions, making the mobile device as versatile as having multiple physical displays.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If multiple large screens are used to enhance productivity, then the information display capacity is improved, but the device complexity and setup requirements increase

Engineering Contradiction:
Improveinformation display capacityVSAvoidsetup requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of display screens in XR space that can be instantly instantiated without physical setup. Multiple display regions can be created, positioned, and configured through software controls rather than physical assembly, dramatically reducing setup complexity while maintaining high information display capacity across multiple large virtual screens.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements dynamic display regions that can be freely created, moved, resized, and reconfigured in the XR environment. Users can adapt the display layout to their needs in real-time without physical reassembly, allowing high information display capacity with flexible, on-the-fly configuration rather than fixed complex setups.

Inventive Principle:
Principle #15Dynamics

4Productivity

If a stationary workspace environment is created using extended reality, then the productivity and comfort are improved, but the location flexibility is reduced

Engineering Contradiction:
Improveworkspace comfortVSAvoidlocation flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent creates a virtual workspace environment in three-dimensional XR space that can be accessed from any physical location. The workspace includes virtual display regions, virtual desks, and other environmental elements that provide the comfort and organization of a stationary office, but can be accessed wherever the user goes since it exists in the digital rather than physical realm.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent copies the essential elements of a stationary workspace (displays, desks, organizational structures) into the virtual XR environment. These virtual copies maintain the functional benefits and comfort of a fixed workspace while being accessible from any location, as the entire workspace exists as digital content rather than physical furniture.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12619774B2Controlled exposure to location-based virtual content
Publication Date: 2026.05.05 SIGHTFUL COMPUTERS LTD
  • US12619774B2 patent drawing
  • US12619774B2 patent drawing
  • US12619774B2 patent drawing

AI summary

Systems, methods, and non-transitory computer readable media including instructions for enabling location-based virtual content. Enabling location-based virtual content includes receiving an initial location of a particular wearable extended reality appliance; performing a first lookup for a first rule associated with the initial location, the first rule permitting display of a first type of content and preventing display of a second type of content in the initial location; implementing the first rule; receiving a subsequent location of the particular wearable extended reality appliance; performing a second lookup for a second rule associated with the subsequent location, the second rule preventing display of the first type of content and permitting display of the second type of content in the subsequent location; and implementing the second rule.