XR Control-Deck GUI With Persistent Position Lock

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Solution Overview

Problem

XR environments present challenges in organizing user controls and interactions due to the dynamic nature of content placement, making it difficult for users to locate menu or command bars, which can clutter the space and detract from the experience.

Innovation Solution

A persistent control-deck graphical user interface (GUI) is introduced, featuring a 3D UI with universal and application-specific interactive elements, including a drawer for secondary content, and a position lock mechanism to maintain user accessibility and minimize clutter.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If menu or command bars are provided with every XR window or object, then user access to commands is enabled, but the XR space becomes cluttered and the user experience deteriorates

Engineering Contradiction:
Improveaccess to commandsVSAvoidclutter in XR space
Core Design Contradiction:
Ease of operationVSObject-generated harmful factors

Solution Approach 1:

The patent merges multiple scattered command interfaces into a single unified control deck that consolidates menu bars and command panels from multiple XR windows and objects. This allows users to access commands from different applications in one location, eliminating the need for multiple distributed menu bars that would clutter the XR space.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control deck acts as an intermediary between the user and multiple XR windows/objects. Instead of placing menu bars directly on each window (which causes clutter), the control deck mediates by providing a centralized access point to commands from various windows and objects through a unified interface.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If XR content is placed dynamically anywhere in XR space, then user flexibility and immersion are improved, but locating control elements becomes difficult

Engineering Contradiction:
Improvecontent placement flexibilityVSAvoidlocation of control elements
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The control deck is designed as a universal interface that can access and control multiple different XR windows and objects regardless of their positions in the XR space. It provides multi-functional access to commands, menus, and controls from various applications through a single standardized interface, making control element location independent of content placement flexibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12353673B2Control-deck graphical user interface in XR
Publication Date: 2025.07.08 SAMSUNG ELECTRONICS CO LTD
  • US12353673B2 patent drawing
  • US12353673B2 patent drawing
  • US12353673B2 patent drawing

AI summary

In one embodiment, a method includes presenting, to a user in an XR environment, a persistent GUI element that includes a control deck. The control deck includes one or more first interactive elements, each first interactive element associated with a particular function. The method further includes locking, in a first control-deck mode, the control deck to the user such that the control deck appears at the same relative position to the user regardless of the user's movements in the XR environment.