XR Device Modeling With Hand Tracking for Virtual Device Evaluation
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Solution Overview
Problem
Network subscribers face challenges in selecting suitable network user devices due to varying technical specifications, network service capabilities, and user preferences, which existing technologies do not adequately address.
Innovation Solution
A system provides an extended reality (XR) experience allowing subscribers to interact with and test virtual models of different devices, incorporating physical interactions and device-specific features, enabling efficient device selection and potential purchase.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional device selection methods are used, then device purchase is straightforward, but subscribers cannot adequately evaluate ergonomic comfort and technical features
Solution Approach 1:
The patent creates virtual copies (digital twins) of physical devices that replicate their exact physical characteristics, technical specifications, and operational behaviors. These virtual models allow subscribers to interact with and evaluate devices in a simulated environment without needing to physically handle multiple devices, thereby improving evaluation accuracy while simplifying the selection process.
Solution Approach 2:
The patent transitions the device evaluation process from physical space to virtual/augmented reality space. By projecting virtual device models into the subscriber's physical environment or creating immersive VR experiences, the system adds a new dimensional layer to device assessment, enabling comprehensive evaluation of ergonomic comfort and technical features that cannot be assessed through traditional two-dimensional screens or physical store visits.
2Measurement precision
If physical device testing is conducted, then accurate evaluation is possible, but time and resource consumption increase
Solution Approach 1:
The patent performs preliminary evaluation actions in the virtual domain before physical device acquisition. Subscribers can conduct comprehensive device testing, ergonomic assessment, and feature evaluation in the virtual environment, identifying their ideal device match before making a purchase. This preliminary virtual testing eliminates the need for time-consuming physical device trials, store visits, and hands-on demonstrations.
Solution Approach 2:
By using virtual copies of devices, the system allows unlimited repetition of testing scenarios without consuming additional physical devices or requiring subscribers to physically handle multiple units. The virtual models can be instantiated, tested, and discarded instantly, enabling rapid iteration and comprehensive evaluation within minutes rather than days.
3Adaptability or versatility
If multiple device models are evaluated, then better selection is achieved, but the complexity of comparing specifications increases
Solution Approach 1:
The patent creates a universal virtual evaluation platform that can instantiate and display multiple different device models within the same augmented or virtual reality environment. This unified interface allows subscribers to compare diverse device specifications, physical characteristics, and operational features through consistent interaction methods, whether evaluating smartphones, tablets, wearables, or other devices across different categories and manufacturers.
Solution Approach 2:
The system enhances specific local aspects of device comparison by allowing subscribers to focus on particular features or specifications of interest. The virtual environment can highlight specific device attributes (such as screen size, battery capacity, or ergonomic dimensions) and provide detailed information about those local characteristics while maintaining the ability to compare multiple devices simultaneously, making complex specification comparison manageable and intuitive.
Data Source
AI summary
Network subscriber devices simulate peer devices via virtual models displayed within a real-time capture of a physical environment, as an extended reality (XR) experience for users. Immersion of the XR experience is enhanced based on layering the virtual model of a simulated device in relation to digits of a user included within the real-time capture, thus appearing like the user is holding the simulated device. The digits of the user that are layered above the virtual model can be tracked such that the user can move these digits to make virtual inputs to the simulated device that can cause virtual display content shown with the virtual model to change. Device specification information is also shown within the XR experience. Via the XR experience, network subscribers can be better informed on devices available for use on a telecommunication network and can immediately acquire devices being simulated within the XR experience.


