XR Content Delivery Over Wireless Networks With Edge Latency Control

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Solution Overview

Problem

Existing XR technologies face limitations in providing fully immersive experiences due to technological and connectivity issues, leading to latency, coverage gaps, and disruptions, especially in remote locations, which can cause user frustration and motion sickness.

Innovation Solution

Utilizing a wireless telecommunication network with edge computing to process and deliver real-time virtual content to XR devices, ensuring low latency and high bandwidth, allowing for seamless transitions and enhanced mobility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional wireless networks are used for XR content delivery, then coverage area is extended, but latency increases and immersion quality deteriorates

Engineering Contradiction:
Improveimmersion qualityVSAvoidlatency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The network is segmented into multiple types (5G, Wi-Fi, wired) with different characteristics, allowing selection of the most appropriate network type for each specific XR content delivery scenario. This segmentation enables optimization of latency for immersion-critical content while using other networks for less time-sensitive content.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects and switches between different network types based on real-time conditions such as latency requirements, content characteristics, and network availability. This dynamic adaptation allows the system to maintain low latency for immersive content while utilizing the broader coverage of traditional networks when appropriate.

Inventive Principle:
Principle #15Dynamics

2Reliability

If high-bandwidth networks are used for immersive XR content, then immersion quality improves, but device complexity and power consumption increase

Engineering Contradiction:
Improveimmersion qualityVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A network manager acts as an intermediary that handles the complexity of multi-network management, content analysis, and delivery optimization. This intermediary component offloads the computational burden from XR devices, allowing them to focus on rendering immersive content while the network manager manages the complex network infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates multiple copies of XR content and distributes them through different network pathways simultaneously. This allows the system to leverage multiple networks for redundancy and quality optimization without requiring any single device to handle all the complexity alone.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If multiple network types are integrated for content delivery, then service versatility improves, but system complexity increases

Engineering Contradiction:
Improveservice versatilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The network manager is designed as a universal platform that can manage multiple types of networks (5G, Wi-Fi, wired) through a unified interface and common management framework. This multi-functional design allows the system to handle diverse network types without proportionally increasing complexity, as the same core management mechanisms apply across different network types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250373865A1Extended reality as a service utilizing a wireless telecommunication network
Publication Date: 2025.12.04 T MOBILE INNOVATIONS LLC
  • US20250373865A1 patent drawing
  • US20250373865A1 patent drawing
  • US20250373865A1 patent drawing

AI summary

Systems and methods are provided for providing real-time virtual viewing content of a live event to a user equipment on a wireless communications network. An extended reality (XR) device displays virtual viewing content of a live event based on spatial data received over a wireless communications network. The XR device determines a virtual position within a virtual environment represented by the spatial data and displays a virtual view of the live event based on that position. The source information received by the XR device enables presentation of one of multiple available virtual views. The virtual position may be determined using local sensor input, and the virtual view may be updated in real time based on device movement or user interaction.