Extended Reality Eye-Motion Control for Object Selection

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Solution Overview

Problem

XR systems face challenges in detecting user gaze and field of view accurately, particularly when multiple objects are present, and current interaction methods like hand gestures or joysticks are cumbersome, limiting user experience and information access.

Innovation Solution

The system detects eyelid motion to regenerate objects with modified detail, performs actions based on eyelid motion identifiers, and uses gaze shift indicators and voice commands to enhance interaction in extended reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If hand gestures or joysticks are used for navigation, then interaction control is achieved, but user convenience and immersion are reduced

Engineering Contradiction:
Improveuser convenienceVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces mechanical interaction devices (hand gestures, joysticks) with an optical/biological detection system that monitors eyelid motion and gaze direction. This substitution eliminates the need for external control devices, allowing users to interact naturally through their own physiological movements, thereby improving ease of operation and maintaining immersion.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If pupil monitoring is used to determine gaze, then field of view detection is attempted, but reliability is reduced due to lack of user control

Engineering Contradiction:
Improvegaze detection accuracyVSAvoiddetection reliability
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent shifts from monitoring pupil diameter (which users cannot control) to monitoring eyelid motion parameters. By detecting changes in eyelid position and motion patterns, the system achieves reliable gaze indication that users can intentionally control, thereby improving both measurement precision and reliability of field of view detection.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If multiple objects are present in field of view, then environment richness is improved, but object identification difficulty increases

Engineering Contradiction:
Improveenvironment complexityVSAvoidobject selection difficulty
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces eyelid motion as an intermediary control mechanism that bridges the user's intent and the selection of objects in the field of view. By detecting specific eyelid motion patterns (such as prolonged closure or specific movement sequences), the system determines which object the user intends to interact with, thereby resolving the ambiguity that arises when multiple objects are present.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Measurement precision

If detailed rendering of distant objects is provided, then viewing clarity is improved, but system resource consumption increases

Engineering Contradiction:
Improveviewing clarityVSAvoidsystem resource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent applies local quality by rendering distant objects with high detail only when the system detects that they are within the user's field of view through eyelid motion analysis. When objects are not the focus of attention, they are rendered at lower detail levels. This dynamic adjustment of rendering quality based on detected gaze direction optimizes the balance between viewing clarity and system resource consumption.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250321635A1Methods and systems of extended reality environment interaction based on eye motions
Publication Date: 2025.10.16 ADEIA GUIDES INC
  • US20250321635A1 patent drawing
  • US20250321635A1 patent drawing
  • US20250321635A1 patent drawing

AI summary

Systems and methods are described for extended reality environment interaction. An extended reality environment including an object is generated for display, and an eye motion is detected. Based on the detecting, it is determined whether the object is in a field of view for at least a predetermined period of time, and in response to determining that the object is in the field of view for at least the predetermined period of time, one or more items related to the object are generated for display in the extended virtual reality environment.