XR Media Capture Interface With Gaze Targeting and Fewer Inputs

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Solution Overview

Problem

Existing user interfaces for interacting with augmented and virtual reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and excessive energy consumption, particularly in battery-operated devices.

Innovation Solution

Implementing computer systems with enhanced input methods and interfaces that utilize cameras, touch-sensitive displays, eye-tracking, and hand-tracking components to provide intuitive and efficient interactions, including stereoscopic media capture and gaze-based targeting, to reduce the number and nature of user inputs and enhance feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for interacting with augmented and virtual reality environments, then the system can display virtual elements, but the interaction becomes cumbersome and requires multiple inputs creating cognitive burden

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidnumber of inputs required
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides real-time visual feedback by displaying the captured physical environment through the camera viewport, allowing users to understand the connection between their physical actions and digital responses. This feedback mechanism reduces cognitive burden by making the interaction relationship explicit and intuitive.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically captures and processes the physical environment through the camera without requiring explicit user commands for each action. The capture process serves itself by continuously monitoring and processing the environment, reducing the number of manual inputs needed.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multiple input methods are implemented to improve interaction capability, then the system becomes more versatile, but the device complexity and power consumption increase

Engineering Contradiction:
Improveinteraction capabilityVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The camera viewport serves multiple functions: it displays the captured physical environment for user reference, provides the basis for spatial mapping, and enables interaction guidance. This multi-functionality reduces the need for separate dedicated components for each function, thereby managing power consumption while maintaining versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system periodically updates the display and processing based on detected user interactions and environmental changes, rather than continuously processing at maximum capacity. This periodic action maintains interaction capability while significantly reducing average power consumption.

Inventive Principle:
Principle #19Periodic action

3Loss of information

If detailed visual feedback is provided to help users understand input-device response connection, then interaction clarity improves, but the display requirements and processing load increase

Engineering Contradiction:
Improvefeedback clarityVSAvoidprocessing load
Core Design Contradiction:
Loss of informationVSPower

Solution Approach 1:

The system provides detailed visual feedback locally at the camera viewport where the user needs to see the connection between inputs and responses. The feedback is concentrated in the relevant visual field rather than distributed throughout the entire display system, reducing overall processing load while maintaining information clarity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250356608A1User interfaces for capturing media and manipulating virtual objects
Publication Date: 2025.11.20 APPLE INC
  • US20250356608A1 patent drawing
  • US20250356608A1 patent drawing
  • US20250356608A1 patent drawing

AI summary

Electronic devices provide extended reality experiences. In some embodiments, a media capture user interface is displayed, including a capture guide. In some embodiments, gaze information is used for targeting. In some embodiments, a virtual object is manipulated.