XR Headset Eye Capture via Lighting Deactivation

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Solution Overview

Problem

In holographic calls within artificial reality systems, the eye region of a user wearing an XR headset cannot be accurately captured by external image capture devices due to applied lighting effects, leading to incomplete or inaccurate representation of the user's emotions and gaze.

Innovation Solution

The XR headset temporarily deactivates its tint and display for a brief, imperceptible period, allowing an external image capture device to capture the user's eyes by synchronizing timers or using event-based triggers, ensuring accurate rendering of the eye region in holograms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If lighting effects are applied to the XR headset lenses to enable XR experience display, then the XR experience can be rendered, but the eye region cannot be captured by external image capture devices

Engineering Contradiction:
Improvelighting effect intensityVSAvoideye region capture accuracy
Core Design Contradiction:
Illumination intensityVSMeasurement precision

Solution Approach 1:

The system periodically alternates between applying lighting effects for XR experience display and deactivating lighting effects for eye region capture. This periodic switching allows both functions to coexist by allocating different time intervals for each purpose, resolving the contradiction between illumination intensity and measurement precision

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system briefly deactivates lighting effects before external image capture occurs, ensuring the eye region is visible during the capture moment. This preliminary adjustment of lighting conditions enables accurate eye region measurement without compromising the overall XR experience capability

Inventive Principle:
Principle #10Preliminary action

2Illumination intensity

If the XR headset display is activated to show content, then the user can experience XR content, but the display light prevents external capture of the user's eyes

Engineering Contradiction:
Improvedisplay brightnessVSAvoideye region information
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The display is periodically deactivated during brief intervals when eye region capture is required, allowing external devices to capture eye information without interference from display light. This periodic switching ensures both XR content delivery and eye region information preservation

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system maintains continuous XR experience delivery by quickly switching the display off and on, ensuring the overall useful action of providing XR content continues without significant interruption while still enabling eye region capture during the brief off periods

Inventive Principle:
Principle #20Continuity of useful action

3Object-affected harmful factors

If the tint on the XR headset is applied to block external light, then the user can focus on XR content, but the tint obscures the user's eyes from external capture devices

Engineering Contradiction:
Improveexternal light interferenceVSAvoideye region visibility
Core Design Contradiction:
Object-affected harmful factorsVSMeasurement precision

Solution Approach 1:

The tint is periodically adjusted or deactivated during eye region capture intervals, allowing external devices to see through the headset and capture eye information. During non-capture intervals, the tint remains active to block external light and enhance XR experience, thus resolving the contradiction between light blocking and eye visibility

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250106366A1Authentic Eye Region Capture through Artificial Reality Headset
Publication Date: 2025.03.27 META PLATFORMS TECHNOLOGIES LLC
  • US20250106366A1 patent drawing
  • US20250106366A1 patent drawing
  • US20250106366A1 patent drawing

AI summary

In holographic calling, it is difficult to capture the eyes of a caller due to lighting effects on an artificial reality (XR) headset. However, it can be important to capture the eyes when rendering the caller as they can show emotion, gaze, physical characteristics, etc., that aid in natural communication. Thus, implementations can capture the eyes of the caller using an external image capture device by briefly turning off the lighting effects on the XR headset. Some implementations can trigger the image capture device to capture an image of the eyes by temporal multiplexing in which timers on both the image capture device and the XR headset are synchronized. In other implementations, the image capture device can be an event-based camera that is automatically triggered to capture an image of the eyes based on a detected pixel change caused by deactivation of the lighting effects on the XR headset.