XR Input Recognition for Direct and Gaze-Aligned Interactions

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Solution Overview

Problem

Existing user interaction systems lack the ability to effectively interpret and differentiate between direct and indirect interactions with virtual elements in extended reality environments, leading to inefficiencies and inaccuracies in user input recognition.

Innovation Solution

A method and system that determines interaction modes based on sensor data, using direct interaction recognition when the user's hand position intersects with a virtual element and indirect interaction recognition when gaze and hand gestures align, allowing for separate interpretation processes for each modality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single interaction recognition process is used for all user inputs, then the system is simpler to implement, but the accuracy of interpreting different interaction types deteriorates

Engineering Contradiction:
Improveinteraction recognition systemVSAvoiduser input recognition accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent divides the interaction recognition system into separate direct interaction recognition and indirect interaction recognition processes. The system segments user inputs based on interaction type, applying specialized recognition logic for each modality (e.g., hand position intersection for direct, gaze alignment for indirect) rather than using a single generic recognition process, thereby improving accuracy while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects which interaction recognition process to apply based on real-time analysis of sensor data and interaction characteristics. The recognition mechanism adapts its behavior depending on whether the input appears to be direct or indirect, allowing the system to optimize its interpretation strategy for each specific user action rather than relying on a static, one-size-fits-all approach

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If the system uses multiple separate recognition processes for direct and indirect interactions, then the accuracy of user input recognition is improved, but the device complexity increases

Engineering Contradiction:
Improveuser input recognition accuracyVSAvoidinteraction recognition system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements a universal interaction recognition framework that handles both direct and indirect interactions through a common architecture. The system uses unified sensor data collection and processing pipelines, with the same hardware components serving multiple recognition functions, thereby reducing overall system complexity despite supporting multiple interaction modalities with specialized recognition processes

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary classification layer that determines whether an input should be processed by the direct or indirect recognition process. This mediator analyzes sensor data characteristics and routes inputs to the appropriate specialized process, preventing the need for complex cross-contamination handling between recognition modes and simplifying the overall system structure through clear separation of concerns

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If the system interprets all hand gestures as direct interactions, then the recognition process is simpler, but the reliability of interaction interpretation deteriorates when gaze and hand are misaligned

Engineering Contradiction:
Improveinteraction interpretation processVSAvoidinteraction interpretation accuracy
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system uses gaze direction as feedback to validate whether a hand gesture should be interpreted as a direct interaction. By continuously monitoring eye position and comparing it with hand position, the system can detect misalignment conditions and adjust its interpretation accordingly, preventing erroneous direct interaction recognition when the user's gaze indicates a different target, thereby improving reliability without significantly increasing process complexity

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260010239A1Input recognition based on distinguishing direct and indirect user interactions
Publication Date: 2026.01.08 APPLE INC
  • US20260010239A1 patent drawing
  • US20260010239A1 patent drawing
  • US20260010239A1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods that interpret user activity as user interactions with user interface (UI) elements positioned within a three-dimensional (3D) space such as an extended reality (XR) environment. Some implementations enable user interactions with virtual elements displayed in 3D environments that utilize alternative input modalities, e.g., XR environments that interpret user activity as either direct interactions or indirect interactions with virtual elements.