XR Interaction Manager for Scene Validation and Natural Input

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Solution Overview

Problem

Existing extended reality (XR) technologies lack a seamless and natural interaction method that allows users to transition smoothly between different interaction scenes, leading to unnatural user experiences.

Innovation Solution

An interaction method and apparatus that utilize a combination of input devices such as handles, mice, keyboards, touch pads, head-mounted devices, and image collection devices to detect and process interaction information like ray, gesture, and eye movement, determining target objects and performing appropriate operations based on predefined interaction scenes and object acceptance criteria, allowing for smooth transitions between interaction scenes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If interaction information is processed without scene validation, then interaction response speed is improved, but interaction naturalness and reliability deteriorate

Engineering Contradiction:
Improveinteraction response speedVSAvoidinteraction naturalness
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system performs preliminary validation of interaction information against scene rules before executing operations. The interaction manager pre-establishes scene rules and validates interaction information against these rules, ensuring only valid interactions are processed while maintaining efficient response through structured validation.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple interaction scenes are supported without transition management, then system adaptability is improved, but device complexity and operation confusion increase

Engineering Contradiction:
Improvemulti-scene supportVSAvoidscene transition management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interaction manager serves as an intermediary component that handles scene transitions and interaction coordination. It manages the complexity of multiple scenes by providing a unified interface for scene rule validation, interaction information processing, and transition control, shielding users from scene management complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments interaction management into distinct components: scene rule management, interaction information validation, and operation execution. Each component handles specific aspects of interaction, making the overall system more manageable and maintainable while supporting multiple scenes.

Inventive Principle:
Principle #1Segmentation

3Reliability

If interaction validation is performed against both scene rules and object acceptance criteria, then interaction reliability is improved, but processing time increases

Engineering Contradiction:
Improveinteraction validityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Scene rules and object acceptance criteria are established in advance during system initialization or scene loading. The interaction manager retrieves pre-validating rules when processing interactions, avoiding the need for real-time rule generation and reducing validation processing time while maintaining comprehensive validation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250208746A1Interaction method, electronic device and storage medium
Publication Date: 2025.06.26 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250208746A1 patent drawing
  • US20250208746A1 patent drawing
  • US20250208746A1 patent drawing

AI summary

The present application discloses an interaction method, an electronic device and a storage medium, and relates to a field of computer technology. The method includes: displaying a computer-generated three-dimensional environment at a display component; presenting an interaction object within the three-dimensional environment; acquiring interaction information input by a user through input devices; inputting the interaction information to an interaction manager; determining a target interaction object corresponding to the interaction information when the interaction manager judges that the interaction information satisfies a current interaction scene; performing an operation corresponding to the interaction information on the target interaction object when the target interaction object accepts the interaction information.