XR Learning System Segmentation for Processing Load

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Solution Overview

Problem

Creating a truly immersive interactive experience in extended reality is hindered by the processing power required to maintain the environment, which has been a persistent technical difficulty throughout the development of VR technologies.

Innovation Solution

An integrated learning system that combines extended reality (XR) with a digital science journal and an educator dashboard, utilizing XR-enabled devices to create interactive and collaborative learning experiences, where interactions in the XR environment and digital journal are communicated in real-time to the server and assessment dashboard.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If extended reality environments are created and maintained to provide immersive interactive learning experiences, then student engagement and learning effectiveness are improved, but processing power requirements and system complexity increase

Engineering Contradiction:
Improvestudent engagementVSAvoidprocessing power requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides the extended reality learning environment into separate functional modules: XR environment module, digital science journal module, and educator dashboard module. Each module operates semi-independently, allowing the system to manage processing requirements by segmenting the computational load across different components and devices.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary between the XR enabled device, student device, and assessment device. The server coordinates communications and data flow between these components, reducing the processing burden on individual devices while maintaining system-wide integration and real-time interaction capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If real-time communication between XR environment, digital journal, and educator dashboard is implemented, then learning monitoring and instruction quality are improved, but data transmission and system coordination overhead increase

Engineering Contradiction:
Improvereal-time monitoringVSAvoidsystem coordination
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements continuous feedback loops where interactions in the XR environment and digital science journal are automatically communicated to the server, which then provides real-time updates to the educator dashboard. This feedback mechanism enables reliable real-time monitoring without requiring complex manual coordination, as the system automatically tracks and reports student activities and progress.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11763691B1Method and learning system platform for extended reality digital hybrid education
Publication Date: 2023.09.19 KILLER SNAILS LLC
  • US11763691B1 patent drawing
  • US11763691B1 patent drawing
  • US11763691B1 patent drawing

AI summary

An integrated learning system provides for progressive education for children through a virtual world, an individualized journal and an educator dashboard with real time updates. The system includes an extended reality (XR) enabled device and a computer or tablet for the student(s), a remote server, and a computer for the instructor. The extended reality supports deeper learning and provides differentiated assessment via a dashboard that tracks movement within the system to measure learning and progress. The system updates in real time with the student's progress (responses, interactions, time spent on page), includes a teacher-student messaging system, and enables the student to re-enter the virtual environment at the same point or allow the student to progress to different points based upon events in the virtual environment or the outcomes of choices made in the digital journal.