Extended Reality Lobby Window for Impromptu Communication

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Solution Overview

Problem

Conventional extended-reality communication systems are inflexible and inefficient, limiting communication capabilities to user-controlled avatar interactions and requiring dedicated environments and pre-planning, with high computing resource usage and significant user interaction.

Innovation Solution

An extended-reality communication system that generates a virtual lobby window displaying relevant co-users' avatars, allowing flexible communication initiation through user input, simulating chance encounters and reducing user interaction and computing resource usage by providing animated visual representations of connected co-users within the virtual lobby.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional extended-reality systems require users to enter dedicated arenas with other users' avatars to communicate, then communication between users is enabled, but user interaction complexity and time consumption increase significantly

Engineering Contradiction:
Improvecommunication initiationVSAvoidtime to communicate
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent extracts the communication functionality from the dedicated extended reality arena and brings it to the lobby window interface. Users can now initiate communications by selecting avatars displayed in the lobby window without needing to physically enter the arena, separating the communication initiation process from the full arena entry requirement.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary actions by pre-displaying relevant co-users' avatars in the lobby window based on organizational structure, task similarity, and recency of communication. This preliminary organization of avatars eliminates the need for users to search for co-users during the communication process, reducing interaction time and complexity.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If conventional systems rely on user input to control avatar placement and actions, then user control over communication is maintained, but system flexibility and automation decrease

Engineering Contradiction:
Improvecommunication flexibilityVSAvoidavatar control automation
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system provides self-service by automatically identifying and displaying relevant co-users in the lobby window based on organizational structure, task similarity, and communication history. The system autonomously performs the task of finding and presenting appropriate communication partners without requiring manual user input to control avatar placement or search for co-users.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The lobby window serves multiple functions: it displays environmental information, shows relevant co-users' avatars, and enables communication initiation. This multi-functional interface consolidates what would otherwise require separate system components, providing both information display and communication control in a single unified interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If conventional systems require significant user interaction to initiate communications, then user control is maintained, but computing resource consumption increases

Engineering Contradiction:
Improvecommunication initiationVSAvoidcomputing resource usage
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary computation by pre-organizing and displaying relevant co-users in the lobby window based on organizational structure, task similarity, and communication history. This preliminary organization reduces the computational burden during actual communication initiation, as the system has already filtered and sorted potential communication partners before the user needs to interact.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts the computationally intensive tasks of user interaction processing from the communication initiation process. By allowing users to simply select from pre-organized avatars in the lobby window rather than requiring complex avatar control and arena navigation, the system reduces the computing resources needed during the actual communication initiation moment.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12067682B2Generating an extended-reality lobby window for communication between networking system users
Publication Date: 2024.08.20 META PLATFORMS TECHNOLOGIES LLC
  • US12067682B2 patent drawing
  • US12067682B2 patent drawing
  • US12067682B2 patent drawing

AI summary

The present disclosure relates to systems, methods, and non-transitory computer-readable media that initiate communication between users of a networking system within an extended reality environment. For example, the disclosed systems can generate an extended-reality lobby window graphical user interface element for display on an extended-reality device of a user. The disclosed systems can further determine a connection between the user and a co-user and provide an animated visual representation of the co-user for display within the extended-reality lobby window graphical user interface element. In response to receiving user input targeting the animated visual representation of the co-user, the disclosed systems can generate and send, for display on an extended-reality device of the co-user, an invitation to join an extended-reality communication session with the user.