XR Media Asset Loading From Server File Systems

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Solution Overview

Problem

Current methods for loading and viewing content on AR/VR headsets are cumbersome and require hardwired connections, leading to storage limitations and latency issues, especially when editing large media assets like motion pictures in immersive formats.

Innovation Solution

An application on the XR device allows direct access to a server's file system, enabling selection and rendering of media assets over a secure network, with edits made locally and automatically released back to the server upon application termination, eliminating the need for sideloading and reducing latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If films are loaded to AR/VR headsets using current methods, then content can be viewed on the device, but the process becomes confusing and cumbersome requiring wired connections

Engineering Contradiction:
Improveease of loading contentVSAvoidconnection complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical wired connection system with a wireless communication system. The XR device connects to the server via wireless network (e.g., Wi-Fi), eliminating the need for physical cables and simplifying the content loading process while maintaining secure data transmission.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a server as an intermediary between the user's computing device and the XR device. The server hosts the film files and mediates the wireless transmission process, allowing content to be streamed or downloaded without direct wired connections between the user's device and the XR headset.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If remote rendering is used to render films at AR/VR headset, then content can be viewed, but buffering and delays occur

Engineering Contradiction:
Improvecontent viewing speedVSAvoidbuffering time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent implements preliminary action by downloading and caching film assets to the XR device's local storage before viewing. This pre-loading of content eliminates buffering delays during playback, as the system can access locally stored assets instantly rather than streaming them in real-time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates local copies of film assets on the XR device's storage memory. Instead of relying on continuous remote rendering connections, the system stores cached copies of the content locally, enabling fast access and playback without time-consuming buffering or network dependencies.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If films are loaded to AR/VR headset for editing, then content can be viewed and edited, but storage space on the device is consumed

Engineering Contradiction:
Improveediting capabilityVSAvoidstorage space
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements dynamic storage management where film assets are temporarily cached on the XR device during the editing session and then automatically removed afterward. This dynamic approach allows the device to have sufficient storage space available during use while maintaining the ability to access and edit content, preventing permanent consumption of storage capacity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent employs a mechanism that discards (removes) film assets from the XR device's local storage after the editing session concludes. This allows the storage space to be recovered and made available for new content, enabling continuous editing workflows without permanently consuming the device's limited storage capacity.

Inventive Principle:
Principle #34Discarding and recovering

4Reliability

If wired connections are required for loading films, then secure transmission can be ensured, but the process becomes cumbersome and slows down workflow

Engineering Contradiction:
Improvetransmission securityVSAvoidediting efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent substitutes the mechanical wired connection system with wireless communication protocols (e.g., Wi-Fi, Bluetooth) for file transmission. This maintains secure data transmission through authentication and encryption mechanisms while eliminating the physical cable requirement, thereby improving workflow efficiency and reducing the time needed to load and edit content.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12608421B2System and method for large asset deployment for extended reality devices
Publication Date: 2026.04.21 DISNEY ENTERPRISES INC
  • US12608421B2 patent drawing
  • US12608421B2 patent drawing
  • US12608421B2 patent drawing

AI summary

A method includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets and responsive to selection of the rich media asset, loading the rich media asset form the server to a memory of the XR device. The method further includes rendering, at a runtime of the application, content from the rich media asset, where the rendering allows the content to be viewed using the XR device.