Multi-Camera Toggling in XR Virtual Spaces
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Solution Overview
Problem
Existing XR technologies face challenges in providing convenient and accurate multi-camera toggling in virtual spaces, which limits user interaction and immersive experience by not allowing seamless switching between different camera views.
Innovation Solution
A method and apparatus for multi-camera toggling in XR devices, where a multi-camera entry is displayed in response to an arousing instruction, allowing users to enter a multi-camera interface to select and toggle between configured cameras, displaying interactive scene information from various angles, enhancing user interaction and immersion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multi-camera toggling is implemented in XR devices, then user interaction and immersive experience are enhanced, but device complexity increases
Solution Approach 1:
The multi-camera toggling function is segmented into distinct modules: a multi-camera entry for arousing the interface, a multi-camera interface for displaying camera options, and a toggling mechanism for switching between cameras. This segmentation allows each component to perform its specific function independently, reducing overall system complexity while maintaining ease of operation.
Solution Approach 2:
A multi-camera interface acts as an intermediary between the user and the multiple cameras. This interface provides a unified entry point and control mechanism, allowing users to interact with multiple cameras through a single standardized interface rather than directly controlling each camera individually, thereby simplifying operation.
2Adaptability or versatility
If multiple cameras are displayed in the virtual space, then omnidirectional immersive experience is improved, but visual clutter increases
Solution Approach 1:
The multi-camera interface utilizes three-dimensional spatial arrangement within the virtual space to display multiple cameras. By organizing cameras in different spatial positions and depths, the system can present multiple view angles without occupying excessive flat visual area, thereby maintaining omnidirectional capability while reducing visual clutter.
Solution Approach 2:
The multi-camera interface employs a nested structure where camera representations are organized hierarchically. The main interface displays a summary view, and individual camera details can be expanded or nested within this structure, allowing comprehensive camera information to be presented without occupying excessive visual space at any single level.
Data Source
AI summary
Provided are a multi-camera toggling method and apparatus, a device, and a storage medium. The method includes: displaying a multi-camera entry in a virtual space in response to an arousing instruction in the virtual space; entering a multi-camera interface in response to a triggering operation on the multi-camera entry, to display a plurality of cameras that have been configured in the virtual space; and displaying, in the virtual space in response to a toggling instruction for one of target cameras, interactive scene information at the target camera. In the present disclosure, convenient arousing and accurate multi-camera toggling in the virtual space can be realized, thereby avoiding misoperation on multi-camera toggling and enhancing diversity and interest of multi-camera interaction in the virtual space. Furthermore, the interactive scene information can be displayed omnidirectionally in the virtual space through the multi-camera toggling, thereby enhancing the user's omnidirectional immersive experience in the virtual space.


