XR Immersive Object Placement for Personalized Task Guidance

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Solution Overview

Problem

Existing extended reality (XR) systems struggle to provide user-specific and task-specific virtual objects that effectively enhance user performance and engagement, as they often fail to consider the user's environment and preferences, leading to inappropriate or ineffective virtual object placement.

Innovation Solution

A system and method that synthesize augmented reality experiences by integrating user preferences, historical data, and environmental information to create immersive environments, using XR devices to modify virtual objects and environments in real-time, based on user mood and task requirements, to assist in task completion, training, and behavioral modification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual objects are placed in XR environment without considering user preferences and environmental conditions, then system complexity is reduced, but user engagement and performance enhancement are insufficient

Engineering Contradiction:
Improveuser-specific customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of user preferences, historical data, and environmental conditions before placing virtual objects. User profiles are pre-generated based on historical interactions, and environmental contexts are pre-processed to enable rapid, personalized virtual object placement without real-time computational complexity

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An intermediary processing layer is introduced between the XR environment and virtual objects. This layer analyzes user preferences and environmental conditions, then translates them into appropriate virtual object placements, decoupling the complexity from the core XR system while enabling personalized adaptation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If generic virtual objects are used without personalization, then ease of operation is improved, but user engagement and task-specific enhancement deteriorate

Engineering Contradiction:
Improvetask completion efficiencyVSAvoidsystem operation simplicity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system applies local quality by customizing virtual objects based on specific task requirements and user preferences. Different virtual objects have different levels of personalization depending on their function and the user's needs, with critical task-related objects receiving higher customization while maintaining overall system simplicity

Inventive Principle:
Principle #3Local quality

3Reliability

If virtual objects do not account for environmental context, then device complexity is reduced, but appropriateness and effectiveness of virtual object placement deteriorate

Engineering Contradiction:
Improvevirtual object placement appropriatenessVSAvoidenvironmental analysis complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Environmental context is analyzed preliminarily before virtual object placement. The system pre-processes environmental data to identify suitable locations and conditions for virtual objects, ensuring appropriateness without requiring complex real-time environmental analysis during object placement

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12009089B2System for extended reality visual contributions
Publication Date: 2024.06.11 AT&T INTELLECTUAL PROPERTY I L P
  • US12009089B2 patent drawing
  • US12009089B2 patent drawing
  • US12009089B2 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, receiving information about a task to be completed by a user, receiving information about the user and receiving information about a physical environment of the user. The subject disclosure may further include creating one or more immersion objects based on the information about the task, the information about the user and the information about the physical environment, creating an immersive environment including the one or more immersive objects and at least a portion of the physical environment of the user, and communicating to an extended reality (XR) device of the user information about the immersive environment to create an immersive experience for completion of the task by the user. Other embodiments are disclosed.