XR Object Selection via Pre-calculated Scan Ranges

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Solution Overview

Problem

In Extended Reality (XR) scenarios, users face inefficiencies when selecting virtual objects, as they must accurately align virtual apparatuses with specific objects using handheld devices, leading to time-consuming processes and poor user experience.

Innovation Solution

An object selecting method that acquires first pose information of a scan object and a scan body parameter, determines a scan range, and identifies a selected object within that range, allowing for efficient object selection by displaying the selected object differently from others, thereby improving interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users accurately align virtual apparatuses with specific objects using handheld devices, then object selection precision is improved, but interaction time increases

Engineering Contradiction:
Improveobject selection precisionVSAvoidinteraction time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system pre-calculates and displays a scan range (highlighted bounding box) showing where objects will be detected before the user completes the alignment action. This allows users to anticipate the selection outcome and adjust their aiming accordingly, reducing the time needed for precise object selection while maintaining accuracy.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If the system highlights the selected object to improve selection clarity, then user experience is improved, but rendering complexity increases

Engineering Contradiction:
Improveselection clarityVSAvoidrendering complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies highlighting only to the specific region of interest (the selected object or scan range) rather than modifying the entire virtual scene. This localized rendering approach maintains selection clarity while minimizing the additional rendering complexity and performance overhead.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240241618A1Interaction method, apparatus, device and medium
Publication Date: 2024.07.18 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240241618A1 patent drawing
  • US20240241618A1 patent drawing
  • US20240241618A1 patent drawing

AI summary

This application provides an interaction method, apparatus, device and medium. The method includes: displaying information of material or materials used in a virtual scene in response to a viewing instruction of a first user for the virtual scene; and displaying a detail page of a target material in response to a first operation on information of the target material used in the virtual scene.