XR Object Selection via Pre-calculated Scan Ranges
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Solution Overview
Problem
In Extended Reality (XR) scenarios, users face inefficiencies when selecting virtual objects, as they must accurately align virtual apparatuses with specific objects using handheld devices, leading to time-consuming processes and poor user experience.
Innovation Solution
An object selecting method that acquires first pose information of a scan object and a scan body parameter, determines a scan range, and identifies a selected object within that range, allowing for efficient object selection by displaying the selected object differently from others, thereby improving interaction efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If users accurately align virtual apparatuses with specific objects using handheld devices, then object selection precision is improved, but interaction time increases
Solution Approach 1:
The system pre-calculates and displays a scan range (highlighted bounding box) showing where objects will be detected before the user completes the alignment action. This allows users to anticipate the selection outcome and adjust their aiming accordingly, reducing the time needed for precise object selection while maintaining accuracy.
2Ease of operation
If the system highlights the selected object to improve selection clarity, then user experience is improved, but rendering complexity increases
Solution Approach 1:
The system applies highlighting only to the specific region of interest (the selected object or scan range) rather than modifying the entire virtual scene. This localized rendering approach maintains selection clarity while minimizing the additional rendering complexity and performance overhead.
Data Source
AI summary
This application provides an interaction method, apparatus, device and medium. The method includes: displaying information of material or materials used in a virtual scene in response to a viewing instruction of a first user for the virtual scene; and displaying a detail page of a target material in response to a first operation on information of the target material used in the virtual scene.


