XR Pace Indicator Using Dynamic Avatar Scaling

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Solution Overview

Problem

Existing extended reality (XR) systems fail to effectively provide a pace indicator that accounts for the varying levels of ability and environmental conditions of users participating in fitness and sporting activities across different geographical locations, making it difficult for users with different abilities and in different environments to train or compete concurrently.

Innovation Solution

The system determines first and second route data, including the pace and conditions of each user's route, and provides a pace indicator in an XR environment, using avatars or audio/visual cues to represent the performance of one user relative to another, adjusting for differences in pace and conditions, allowing users to train or compete together irrespective of their location and environmental conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users participate in fitness activities at different geographical locations with varying environmental conditions, then the system can support more users concurrently, but it becomes difficult to provide accurate pace comparison between users

Engineering Contradiction:
Improveability to support users in different locationsVSAvoidpace comparison accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary scaling mechanism that mediates between actual user pace and displayed avatar pace. The scaling factor acts as a mediator that translates real-world pace differences into a normalized virtual representation, allowing accurate pace comparison despite environmental variations. This intermediary layer reconciles the conflict between supporting diverse users and maintaining comparison accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically changes the pace parameter by applying a scaling factor to the avatar's displayed pace based on environmental conditions and user ability levels. This parameter transformation allows the system to maintain accurate comparative representation across different geographical locations and conditions by adjusting the pace parameter rather than relying on raw pace data alone.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the system provides real-time pace indicators for multiple users in different environments, then user engagement is enhanced, but the system complexity increases

Engineering Contradiction:
Improveuser engagement levelVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy (avatar) of each user that represents their performance in the XR environment. This copying approach simplifies the system by working with virtual representations rather than directly managing complex real-time data from multiple geographical locations. The avatar serves as a simplified model that maintains user engagement while reducing system complexity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces complex mechanical calculations of real-world pace comparison with a computational scaling mechanism. Instead of dealing with the physical complexities of different environments, the patent uses digital scaling factors and virtual avatar representations, substituting physical measurement systems with computational models that are easier to manage and adjust.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If avatars represent users from different locations with different abilities, then all users can train together virtually, but the pace representation becomes inaccurate without adjustment

Engineering Contradiction:
Improveability to include users of varying levelsVSAvoidpace indicator accuracy
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements a dynamic scaling factor that adjusts in real-time based on the user's actual pace, environmental conditions, and ability level. This dynamic adjustment ensures that avatars from different locations and ability levels can train together virtually while maintaining accurate pace representation. The scaling factor is not static but continuously adapts to maintain precision across diverse user groups.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system segments the pace representation into multiple components: actual user pace, environmental condition factors, ability level factors, and a composite scaling factor. This segmentation allows the system to accurately represent users of varying abilities by breaking down the complex pace indication into manageable, adjustable segments that can be individually calibrated for each user.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240142243A1Methods and systems for providing a pace indicator in an extended reality environment
Publication Date: 2024.05.02 ADEIA GUIDES INC
  • US20240142243A1 patent drawing
  • US20240142243A1 patent drawing
  • US20240142243A1 patent drawing

AI summary

Systems and methods are described for providing a pace indicator in an extended reality environment. First route data of a first route, wherein the first route data comprises a pace of a first user moving along the first route. Second route data of a second route is determined, wherein the second route data comprises a pace of the second user moving along the second route. A pace indicator is provided to the first user moving along the first route based on the first route data and second route data, wherein the pace indicator comprises an avatar moving along the first route in an extended reality environment, the avatar representing the second user moving along the second route.