Collaborative XR Object Scanning With Passive 3D Capture

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Solution Overview

Problem

Existing 3D object capture methods in XR environments are cumbersome, time-consuming, and inefficient, particularly in dynamic scenarios, and require significant user interaction, while technologies like NeRF consume excessive computational resources and battery power.

Innovation Solution

A passive 3D scanning method that operates as a background process in XR devices, allowing objects to be captured without user focus, utilizing cloud processing for initial high-resolution data and model quantization to reduce computational load and battery consumption, with collaborative scanning enabled by multiple user devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If photogrammetry is used for 3D object capture, then detailed 3D models can be generated, but the process becomes time-consuming and requires significant user interaction

Engineering Contradiction:
Improve3D model detail qualityVSAvoidscanning time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically detecting objects of interest and pre-processing scan data in the background before user interaction is required. The control circuitry identifies objects and prepares initial 3D models autonomously, so when users do interact, the heavy lifting is already done, reducing both time and effort required.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system serves itself by automatically detecting objects, initiating scans, and processing data without requiring user initiation or continuous interaction. The control circuitry autonomously manages the entire 3D capture workflow, from object detection to model generation, freeing users from manual scanning operations.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If NeRF is used for 3D object capture, then high-resolution models can be generated, but excessive computational resources and battery power are consumed

Engineering Contradiction:
Improve3D model resolutionVSAvoidbattery consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by using simplified scanning methods for initial model creation and reserve detailed NeRF processing only when specifically needed. The control circuitry determines the appropriate level of processing based on user needs and device resources, avoiding excessive computational effort while maintaining the option for high-resolution output when required.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes processing parameters dynamically based on available computational resources and battery status. The control circuitry adjusts the complexity of 3D reconstruction algorithms in real-time, switching between lightweight methods and more intensive NeRF processing depending on device state, thus optimizing energy consumption while maintaining model quality.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If manual scanning initiation is used, then user control over the scanning process is maintained, but the process requires continuous user attention and effort

Engineering Contradiction:
Improveuser controlVSAvoidautomatic scanning
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The system performs preliminary detection and preparation actions automatically before user interaction is needed. The control circuitry identifies objects of interest and prepares scan data in advance, so when users do engage with the system, they are working with pre-processed information, reducing the effort and attention required during the actual scanning process.

Inventive Principle:
Principle #10Preliminary action

4Measurement precision

If traditional scanning methods are used in dynamic environments, then complete object capture is attempted, but the process becomes cumbersome and may miss objects that move or are briefly encountered

Engineering Contradiction:
Improveobject capture completenessVSAvoidoperational simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system serves itself by automatically detecting objects, initiating scans, and managing the capture process without requiring user coordination or attention. The control circuitry autonomously handles dynamic environments by continuously monitoring for objects of interest and initiating appropriate scanning sequences, making the system adaptable to moving objects without adding operational complexity for users.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12536744B2Methods and systems for collaboratively scanning an environment
Publication Date: 2026.01.27 ADEIA GUIDES INC
  • US12536744B2 patent drawing
  • US12536744B2 patent drawing
  • US12536744B2 patent drawing

AI summary

There are provided systems and methods for scanning objects in a virtual environment. In particular, the present disclosure pertains to the domain of three-dimensional (3D) object capturing in extended reality (XR) environments and to an optimized system and method for passively capturing 3D objects within Extended Reality (XR) environments. A selection of an object from within an XR environment by a user via a user device is detected. A 3D capture session is initiated based on the detection. Scan data corresponding to the selected object is captured during the 3D capture session, where the capturing is performed as a background process on the user device. A 3D representation or model of the object is generated in the XR environment and provided to the user via the user device.