XR Content Presentation Using Eye-Tracked Perception Feedback

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Solution Overview

Problem

XR systems often interfere with or distract users from their real-world environment due to inappropriate display of virtual content, or fail to provide essential content when needed.

Innovation Solution

An XR system determines the user's perception and comprehension of virtual content using eye-related attributes and other sensors, adjusting display settings to optimize content presentation based on perception and comprehension levels, hiding or emphasizing content as necessary.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual content is displayed continuously and prominently, then information delivery is improved, but user distraction and interference with real-world activities increases

Engineering Contradiction:
Improveinformation deliveryVSAvoiduser distraction
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts display settings based on real-time perception detection. Virtual content transitions from static to adaptive states, changing prominence, position, or visibility according to user attention levels detected through eye tracking and perception analysis

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where user perception of virtual content is detected and used to modify subsequent content presentation. The display settings are adjusted based on feedback from perception detection, creating a closed-loop system that adapts to user needs

Inventive Principle:
Principle #23Feedback

2Object-affected harmful factors

If virtual content is reduced or hidden, then user distraction is minimized, but essential information may not be delivered when needed

Engineering Contradiction:
Improveuser distractionVSAvoidessential information delivery
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The system performs preliminary detection of user perception status before delivering critical information. By anticipating when the user is ready to receive information based on perception detection, the system ensures essential content is presented at optimal moments

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes display parameters such as brightness, size, position, or duration of virtual content based on detected perception levels. Critical information is presented with adjusted parameters that ensure visibility while maintaining minimal distraction

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If display settings are adjusted frequently based on perception, then content optimization is improved, but system complexity increases

Engineering Contradiction:
Improvecontent optimizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses the user's own perception indicators (eye movements, attention patterns) to automatically adjust display settings without requiring external control systems. The user's natural behavior serves as the control input, simplifying the overall system architecture

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12493346B2Dynamic content presentation for extended reality systems
Publication Date: 2025.12.09 QUALCOMM INC
  • US12493346B2 patent drawing
  • US12493346B2 patent drawing
  • US12493346B2 patent drawing

AI summary

Systems and techniques are described for extended reality (XR) operations. An XR system displays virtual content using a display according to display settings. The display settings can identify, for instance, a position, orientation, and/or size of the virtual content as displayed. The environment can be viewable using the display as the virtual content is displayed by the display, for example using a see-through display or a pass-through display. The imaging system can determine, based on one or more attributes of one or both eyes of the user of the imaging system, an extent of perception of the virtual content that is displayed using the display by the user. The attributes can identify, for instance, eye position, eye movement, pupil dilation, saccades, fixations, blinking, and/or squinting. The XR system can determine, based on the extent of perception of the virtual content by the user, a modification to the display settings.