XR Pinch Buttons With Visual Feedback for Consistent Interaction

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Solution Overview

Problem

XR systems face challenges in providing intuitive and responsive user interfaces due to inconsistent input modalities for near-field and far-field interactions, leading to a fragmented user experience and reduced user confidence and precision in manipulating virtual objects.

Innovation Solution

A unified pinch gesture is implemented for both near-field and far-field interactions, enhanced by interactive virtual objects that deform and change appearance based on user interactions, providing real-time visual feedback through dynamic rendering of pinch buttons.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If different input modalities are used for near-field and far-field interactions, then the system can provide specialized interaction methods for different distances, but the user experience becomes fragmented and user confidence decreases

Engineering Contradiction:
Improveinteraction methods for different distancesVSAvoiduser experience consistency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies universality by implementing a single pinch gesture that functions for both near-field and far-field interactions. The pinch button is designed to respond to pinch gestures regardless of the object's distance from the user, eliminating the need for different input modalities. This unified approach maintains user confidence and provides consistent interaction across different spatial contexts while still adapting to various interaction scenarios through the same gesture mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If traditional XR interaction methods are used, then the system can support both near-field and far-field objects, but user precision and confidence in manipulating virtual objects are reduced

Engineering Contradiction:
Improvesupport for near-field and far-field objectsVSAvoiduser precision in manipulating objects
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent implements feedback by providing visual cues through the pinch button that indicate the system's response to user gestures. The pinch button changes appearance or provides visual feedback to confirm recognition of the pinch gesture and indicate the resulting action. This feedback mechanism enhances user precision by allowing users to verify that their gestures are being correctly interpreted, thereby increasing confidence in object manipulation regardless of distance.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple input modalities are implemented for different interaction distances, then the system can optimize for specific scenarios, but the device complexity increases

Engineering Contradiction:
Improvescenario-specific interaction optimizationVSAvoidinput modality variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent reduces device complexity by implementing a single universal pinch gesture that serves multiple interaction scenarios. Instead of developing and maintaining separate input modalities for near-field and far-field interactions, the system uses one gesture type that adapts to different contexts. This approach maintains scenario-specific optimization while significantly reducing the complexity associated with managing multiple input systems, gesture recognition algorithms, and interaction frameworks.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260072562A1Pinch buttons for extended reality
Publication Date: 2026.03.12 SNAP INC
  • US20260072562A1 patent drawing
  • US20260072562A1 patent drawing
  • US20260072562A1 patent drawing

AI summary

An eXtended reality (XR) system is provided that causes display of an interactive XR user interface of an XR application including an interactive virtual object. The XR system renders the interactive virtual object using a first set of interactive virtual object attributes and causes display of the interactive virtual object to a user as a component of the XR user interface. The XR system detects a pinch gesture of a hand of the user in proximity to the interactive virtual object and determines a set of pinch attributes of the pinch gesture. In response to detecting the pinch gesture, the XR system renders the interactive virtual object using a second set of interactive virtual object attributes based on the set of pinch attributes. The XR system then causes re-display of the interactive virtual object to the user and performs an action based on the set of pinch attributes.