XR Prism Browser Integration for Web-Based Virtual Content

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Solution Overview

Problem

Existing cross reality (XR) systems require complex programming to generate virtual content, limiting user interaction and immersion.

Innovation Solution

A method and system for XR systems that enable simplified programming by integrating web content through a browser, allowing users to select and render virtual content directly from a launcher menu, with icons representing web applications, and enabling seamless interaction without native application programming.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If complex programming is used to generate virtual content in XR systems, then the virtual content can be rendered with high fidelity and functionality, but the ease of operation and user accessibility deteriorates

Engineering Contradiction:
Improvevirtual content rendering qualityVSAvoiduser accessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent introduces a web browser as an intermediary component that mediates between the user and the XR system. Instead of requiring users to directly program complex virtual content using native XR development tools, the browser serves as a user-friendly interface that can access and render web-based 3D content. This intermediary layer translates complex programming requirements into simple web page access, thereby improving ease of operation while maintaining high rendering quality through the browser's capability to execute sophisticated web applications.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If native applications are used to create XR content, then the system can provide optimized performance and functionality, but the device complexity and programming difficulty increase

Engineering Contradiction:
Improvesystem performanceVSAvoidprogramming complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent employs the concept of copying by allowing web-based 3D content to be accessed and rendered within the XR environment through the browser. Instead of requiring users to create native XR applications from scratch, they can copy and access existing web-based 3D models and applications directly in the XR context. This copying approach maintains system performance optimization while dramatically reducing programming complexity, as users only need to navigate to web pages rather than write complex native code.

Inventive Principle:
Principle #26Copying

3Ease of operation

If web content is integrated through a browser, then the ease of operation and content accessibility improve, but the device complexity increases

Engineering Contradiction:
Improvecontent integration simplicityVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the XR system to support multiple content sources through a single unified interface. The web browser is integrated into the XR environment, enabling it to serve multiple functions: accessing web-based 3D content, rendering virtual objects, and providing user interaction capabilities. This multi-functional approach improves ease of operation by consolidating content access into a single familiar interface, while the system architecture handles the complexity internally, shielding users from underlying system intricacies.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250378663A1Cross Reality System with Simplified Programming of Virtual Content
Publication Date: 2025.12.11 MAGIC LEAP INC
  • US20250378663A1 patent drawing
  • US20250378663A1 patent drawing
  • US20250378663A1 patent drawing

AI summary

A cross reality system that renders virtual content generated by executing native mode applications may be configured to render web-based content using components that render content from native applications. The system may include a Prism manager that provides Prisms in which content from executing native applications is rendered. For rendering web based content, a browser, accessing the web based content, may be associated with a Prism and may render content into its associated Prism, creating the same immersive experience for the user as when content is generated by a native application. The user may access the web application from the same program launcher menu as native applications. The system may have tools that enable a user to access these capabilities, including by creating for a web location an installable entity that, when processed by the system, results in an icon for the web content in a program launcher menu.