Selective Dimming Optical Filter for xR Ambient Light Management

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Solution Overview

Problem

Virtual, augmented, and mixed reality applications are susceptible to being overpowered by bright ambient lighting conditions, leading to washed-out displays, which is not effectively addressed by simply brightening the AR/MR image or using tinted lenses or whole-environment dimming.

Innovation Solution

The system employs an optical filter in Head-Mounted Displays (HMDs) that identifies and dynamically adjusts to ambient light sources by darkening or lightening specific portions of the filter based on brightness and user gaze direction, using a processor and camera to track light sources and apply voltage to Liquid Crystal Display (LCD) pixels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If the AR/MR image is brightened to counteract ambient lighting, then image visibility improves, but contrast and image quality deteriorate

Engineering Contradiction:
Improveimage brightnessVSAvoidimage quality
Core Design Contradiction:
Illumination intensityVSManufacturing precision

Solution Approach 1:

The optical filter is divided into multiple independently controllable regions or layers, allowing selective dimming of specific portions corresponding to bright light sources while maintaining other regions unchanged. This segmentation enables localized control of light transmission, preserving overall image quality while counteracting specific ambient lighting issues.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different portions of the optical filter are assigned different optical properties (transparency levels) based on the local lighting conditions in the user's field of view. Bright areas are dimmed selectively while darker areas remain unaffected, creating local quality variations that maintain global image quality without requiring overall brightening.

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If tinted lenses or whole-environment dimming is used to reduce ambient light impact, then contrast improves, but overall visibility and user experience deteriorate

Engineering Contradiction:
Improveimage contrastVSAvoiduser experience
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The optical filter is divided into multiple independently controllable regions or layers, allowing selective dimming of specific portions corresponding to bright light sources while maintaining other regions unchanged. This segmentation enables localized control of light transmission, preserving overall image quality while counteracting specific ambient lighting issues.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The optical filter's transparency is dynamically adjusted in real-time based on detected ambient light conditions, rather than using a fixed tint. The system continuously adapts the filter properties to match changing lighting environments, maintaining optimal contrast and user experience across varying conditions.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If selective dimming of optical filter portions is implemented, then local contrast improves, but device complexity increases

Engineering Contradiction:
Improvelocal contrastVSAvoidoptical filter control system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The selective dimming functionality is merged with the existing transparent display technology and integrated into the head-mounted display's existing optical path. The optical filter is combined with the display layers and control systems already present in the HMD, avoiding the need for separate complex systems while achieving localized contrast enhancement.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach allows for on-demand control of external light reaching the user's eyes, maintaining appropriate contrast and image quality in mixed reality environments, enabling comfortable viewing of combined virtual and real images without degrading user experience or battery life.

Implementation Method 1

apply voltage across a first subset of pixels to the exclusion of a second subset of pixels

Methodology Applied
Scientific EffectLiquid Crystal Display (LCD): Liquid Crystals

Implementation Method 2

The voltage may be proportional to a brightness level of a bright spot created by the light source

Methodology Applied
Scientific EffectElectro-Optic Effect: Electro-Optic Effects

Data Source

PatentUS10643548B2Selective dimming of ambient lighting in virtual, augmented, and mixed reality (xR) applications
Publication Date: 2020.05.05 DELL PROD LP
  • US10643548B2 patent drawing
  • US10643548B2 patent drawing
  • US10643548B2 patent drawing

AI summary

Systems and methods for selective dimming of ambient lighting in virtual, augmented, and mixed reality (xR) applications. In some embodiments, an Information Handling System (IHS) may include one or more processors and a memory coupled to the one or more processors, the memory including program instructions stored thereon that, upon execution by the one or more processors, cause the IHS to: identify the presence of a light source in a physical space where a user is wearing a Head-Mounted Display (HMD) during operation of an xR application; and darken a portion of an optical filter within the HMD at a position in the user's field-of-view (FOV) corresponding to the light source.