XR Streaming Architecture for Copyright-Protected 3D Asset Rendering
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing XR streaming systems lack effective copyright protection, allowing digital assets to be easily copied without permission, particularly in augmented, mixed, and virtual reality applications.
Innovation Solution
An extended reality (XR) streaming system with integrated copyright protection, utilizing an asset database that stores rendering and copyright data, where the database assesses access rights and transmits only XR image streams to user devices, keeping rendering data secure within the computing environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 3D models are transferred to XR devices for display, then users can view digital assets in augmented reality, but the data can be captured and copied without permission
Solution Approach 1:
The patent extracts the rendering data from the XR device and keeps it exclusively on the server. Only the final rendered XR images are transmitted to the device, while the proprietary 3D model data remains isolated on the server, preventing unauthorized copying while maintaining full XR functionality
Solution Approach 2:
The patent introduces a server as an intermediary between the digital asset storage and the XR device. The server acts as a mediator that processes 3D models into XR images and transmits only the rendered output, blocking direct access to the original asset data while enabling XR display
2Speed
If 3D model data is stored on XR devices, then fast access is achieved, but memory requirements and security risks increase
Solution Approach 1:
The patent removes the need to store large 3D model data on XR devices by extracting only the essential rendering information to the server. This reduces device memory requirements while maintaining fast access through efficient server-side processing and targeted data transmission
Solution Approach 2:
The patent segments the data processing into server-side operations (loading and processing 3D models) and client-side operations (receiving and displaying rendered images). This division allows the server to handle heavy computational tasks while the device only manages lightweight display operations, improving overall system speed and reducing device memory needs
Data Source
AI summary
An extended reality (XR) streaming system comprises an asset database and at least one XR streaming instance. The asset database stores asset data that is associated with a plurality of different digital assets, wherein the asset data comprises rendering data and copyright data associated with each digital asset. The rendering data corresponds to data that is necessary for the at least one XR streaming instance to render an XR image associated with the respective digital asset. The XR streaming instance generates an asset request, wherein the asset request corresponds to a request for a particular digital asset. The asset database transmits the rendering data associated with the requested digital asset to the at least one XR streaming instance based on the asset request and based on the copyright data. The at least one XR streaming instance generates an XR image stream based on the transmitted rendering data.


