XR Telematics Data Compression via Codec Segmentation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current communication systems face bandwidth and processing limitations when transmitting data for immersive user experiences, such as live events, due to the high volume of video, spatial, and telematics data required for virtual, augmented, and mixed reality applications.
Innovation Solution
The system employs encoding and decoding techniques using a codec circuit to compress and transmit data streams from user devices to a management server, which then forwards the compressed data to decoders for playback on XR-enabled devices, allowing for efficient data transmission and playback across multiple devices with different formats, using group profiles to streamline delivery.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If video data and environmental data are transmitted from real-world location to another location to provide immersive user experiences, then the quality of immersive experience is improved, but the bandwidth consumption and processing load increase significantly
Solution Approach 1:
The patent extracts and transmits only the essential telematics data and environmental data required for immersive experiences, separating these from full video data transmission. This selective extraction reduces bandwidth consumption while maintaining the core immersive experience functionality.
Solution Approach 2:
The patent segments the data transmission into multiple components including video data, telematics data, and environmental data, allowing each to be processed and transmitted independently through appropriate codecs, thereby optimizing bandwidth utilization for each data type.
2Reliability
If video data and environmental data are transmitted from real-world location to another location to provide immersive user experiences, then the quality of immersive experience is improved, but the processing load increases significantly
Solution Approach 1:
The patent divides the processing load into separate encoding and decoding stages, with encoding performed at the source location and decoding performed at the destination. This segmentation allows specialized processors to handle specific data types, reducing overall processing complexity.
Solution Approach 2:
The patent introduces codec circuits as intermediary components that specialize in compressing and decompressing specific data types. These intermediaries handle the complex processing tasks, allowing the main system to operate with reduced processing load while maintaining high-quality immersive experience delivery.
3Adaptability or versatility
If data streams are transmitted to multiple playback devices with different formats, then the versatility of the system is improved, but the complexity of managing different formats increases
Solution Approach 1:
The patent creates a universal data structure that can accommodate multiple data types (video, audio, telematics, environmental) and is compatible with different playback devices. This universal format allows the system to serve multiple devices with different requirements without requiring separate processing pipelines for each device type.
Data Source
AI summary
Techniques are described herein for delivering telematic and environmental data of live events to provide immersive experiences. In one aspect, the techniques include receiving a multimedia data stream of a live event at an encoder comprising one or more codecs from one or more user devices. The multimedia data stream is compressed via the one or more codecs to generate a compressed multimedia data stream. Upon receiving a request from a playback device, the compressed multimedia data stream is transmitted to a decoder comprising the one or more codecs to serve the playback device.


