XR Environment Time-of-Day Adjustment for Low-Input Communication
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Solution Overview
Problem
Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and excessive energy consumption, particularly in battery-operated devices.
Innovation Solution
Implementing computer systems with improved user interfaces that reduce the number and complexity of user inputs by providing intuitive feedback, using touch-sensitive displays, eye-tracking, hand-tracking, and tactile output generators, and selectively adjusting virtual environment settings based on system conditions and user interactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces for virtual and augmented reality environments are used, then basic interaction functions are provided, but the interfaces become cumbersome, inefficient, and error-prone requiring excessive inputs
Solution Approach 1:
The system automatically adjusts environment presentation parameters (lighting, time of day settings) without requiring explicit user inputs. The computer system monitors contextual information and autonomously modifies the virtual environment to match real-world conditions, eliminating the need for manual configuration and reducing cognitive burden on users.
Solution Approach 2:
The system provides enhanced feedback mechanisms that help users understand the connection between their inputs and device responses. By displaying real-time feedback about environment presentation adjustments and communication session states, users can more efficiently control the system with fewer inputs while achieving desired outcomes.
2Adaptability or versatility
If multiple inputs are required to achieve desired outcomes in augmented reality environments, then comprehensive control is provided, but cognitive burden increases and interaction becomes tedious
Solution Approach 1:
The system performs preliminary actions by automatically configuring environment presentation parameters based on detected contextual information before users need to request such changes. Time of day adjustments and lighting modifications are proactively applied, reducing the number of user decisions required during interaction.
Solution Approach 2:
The system integrates multiple functions into unified operations, where single user actions can trigger coordinated adjustments across multiple environment parameters. The interface consolidates control capabilities for lighting, time of day, and communication session management into streamlined interactions that provide comprehensive control without requiring separate inputs for each function.
3Productivity
If conventional interaction methods are used in virtual environments, then basic functionality is achieved, but energy is wasted due to prolonged interaction time
Solution Approach 1:
The system autonomously manages environment presentation parameters and communication session configurations without requiring prolonged user interaction. By automatically adjusting settings based on contextual detection, the system reduces the time users spend navigating menus and configuring options, thereby decreasing battery consumption during typical usage scenarios.
Solution Approach 2:
The system enables users to bypass lengthy configuration sequences by implementing automatic parameter adjustment and contextual awareness features. Users can quickly transition between different virtual environment states without manually working through multiple setup steps, accelerating interaction speed and reducing energy expenditure.
Data Source
AI summary
In some embodiments, a computer system applies a time of day setting to a virtual environment. In some embodiments, the time of day setting is updated based on an event. In some embodiments, a computer system displays content in an expanded display mode. In some embodiments, computer systems join a communication session while maintaining display of respective environments. In some embodiments, a computer system moves a portal based on user movement. In some embodiments, computer systems share a virtual environment. Computer systems can display media with simulated lighting. Computer systems can share an environment. In some embodiments, a computer system selects a position relative to content. A computer system can present representations of communication session participants based on content. A computer system can present user interfaces to control visual appearances of an environment including media. Computer systems can change an appearance of an environment based on environmental modes.


