XR Training Platform Aligning Holographic Anatomy with Physical Models

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Solution Overview

Problem

Traditional training methods for healthcare professionals and other specialists are costly and inefficient, requiring extensive travel, expensive simulators, and exposure to radiation, which limits access and willingness to undergo in-person training, especially for new medical technologies.

Innovation Solution

An Extended Reality (XR) training platform using augmented reality (AR) technology aligns holographic anatomy with physical models, providing a real-time, immersive training experience through a headset, camera, and display device, allowing users to practice procedures while receiving haptic feedback without radiation exposure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional in-person training methods are used, then training effectiveness and realism are improved, but training costs and accessibility deteriorate

Engineering Contradiction:
Improvetraining effectivenessVSAvoidtraining cost
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the surgical environment including 3D anatomical models, surgical instruments, and procedural scenarios. This virtual replication allows trainees to practice complex procedures without requiring expensive physical simulators, cadaver labs, or animal models, thereby maintaining training effectiveness while dramatically reducing costs.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces physical mechanical training systems (physical simulators, animal models, cadaver labs) with a computer-based virtual reality system. This substitution eliminates the need for expensive physical infrastructure while providing equivalent or superior training capabilities through immersive 3D visualization and haptic feedback.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If traditional in-person training methods are used, then hands-on practice is improved, but time consumption and logistical burden deteriorate

Engineering Contradiction:
Improvehands-on practiceVSAvoidtraining time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent allows trainees to perform preliminary practice sessions in the virtual environment before actual surgical procedures. Trainees can repeatedly practice procedures, make mistakes, and learn from errors without consuming real surgical time or requiring physical presence at training centers, thereby reducing overall training time and logistical burden.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The virtual reality training platform provides multi-functional capabilities including anatomical study, procedural practice, complication management, and assessment all in one system. This universal platform eliminates the need for multiple separate training facilities and allows trainees to access comprehensive training resources from any location, reducing time and logistical requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If expensive simulators and physical models are used, then training realism is improved, but accessibility and scalability deteriorate

Engineering Contradiction:
Improvetraining realismVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent creates highly realistic virtual copies of surgical environments, anatomical structures, and instruments using advanced 3D modeling and rendering technologies. These virtual replicas provide equivalent training realism to expensive physical simulators while being accessible through standard computing devices, thereby improving accessibility without sacrificing realism.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces expensive physical simulators and models with a software-based virtual reality system that runs on accessible computing platforms. This substitution maintains training realism through photorealistic graphics and haptic feedback while eliminating the need for expensive physical infrastructure, thereby dramatically improving accessibility and scalability to diverse user populations.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240029367A1Extended reality training platform
Publication Date: 2024.01.25 COVIDIEN LP
  • US20240029367A1 patent drawing
  • US20240029367A1 patent drawing
  • US20240029367A1 patent drawing

AI summary

Examples described herein provide a method including determining a model location of a physical model by an augmented reality (AR) control application; operating the AR control application to display a holographic body overlaying the physical model via a display device, wherein the holographic body is aligned with the physical model such that a portion of the physical model representing an anatomical structure appears aligned with the holographic body in a predetermined anatomical position; maintaining alignment of the holographic body overlaying the physical model on the display device in real-time while a user interacts with the physical model using a physical medical instrument to simulate a predetermined procedure; and providing haptic feedback to the user during the predetermined procedure.