XR Training Server Templates for Realistic Haptic Interaction

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Solution Overview

Problem

Current VR training systems lack the ability to provide realistic tactile and environmental interaction, limiting the effectiveness of training scenarios, particularly in environments requiring physical interaction with virtual objects.

Innovation Solution

An XR training server that generates and displays XR training data by processing graphic resources into template data, including object, avatar, and transportation templates, and integrates user interaction through wearable devices to simulate realistic environments and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If VR training systems use only audio-visual stimulation, then the system complexity is reduced and ease of operation is improved, but the training effectiveness and realism are worsened

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing modalities (visual, auditory, tactile, force feedback) into a unified VR training system. The haptic feedback device integrates motor drivers, force sensors, and control circuits to provide multi-sensory stimulation, resolving the contradiction by merging separate functional components into a coordinated system that enhances training effectiveness without proportionally increasing complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control circuit is designed to universally manage multiple types of feedback (haptic, force, visual, auditory) through a single integrated controller. This multi-functional approach allows the system to provide diverse training stimuli while maintaining manageable system complexity through centralized control architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If VR objects are purely visual representations without physical interaction capability, then the manufacturing precision and device complexity are reduced, but the user interaction realism and safety are worsened

Engineering Contradiction:
Improveinteraction realismVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical interaction systems with electronic sensing and haptic feedback mechanisms. Force sensors and motor drivers electronically simulate physical interactions, providing realistic tactile feedback without requiring complex mechanical structures. This substitution maintains interaction realism while controlling device complexity through electronic rather than mechanical solutions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system dynamically changes haptic feedback parameters (force magnitude, vibration frequency, resistance) based on user interaction with virtual objects. By adjusting these parameters in real-time, the system creates realistic physical interaction sensations without requiring complex mechanical structures, resolving the contradiction between interaction realism and device complexity.

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If the VR system provides only visual and auditory feedback, then the ease of manufacture is improved, but the completeness of training scenarios is worsened

Engineering Contradiction:
Improveease of manufactureVSAvoidtraining scenario completeness
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The haptic feedback device incorporates dynamic adjustment capabilities, allowing the system to adapt feedback characteristics based on training scenario requirements. The control circuit dynamically modifies force feedback, vibration, and resistance parameters to match different training contexts, enhancing training scenario completeness while maintaining ease of manufacture through software-controlled adaptability rather than hardware complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250218303A1XR training server
Publication Date: 2025.07.03 INTERACT CO LTD
  • US20250218303A1 patent drawing
  • US20250218303A1 patent drawing
  • US20250218303A1 patent drawing

AI summary

An extended reality (XR) training server comprising: a preprocessor configured to receive a graphic resource from an external database and convert the received graphic resource to generate template data; a content producer configured to produce content for XR training by using the template data; and an interaction part configured to display XR training data to a user by using the template data and the content, wherein the template data includes data obtained from the graphic resource that is changed to be usable for generating the content, wherein the content includes at least one of a map for XR training and a scenario corresponding to the map.