XR View Sharing for Multi-Device 3D Collaboration
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing collaboration technologies face challenges in providing seamless and flexible tools for synchronous remote collaboration across multiple devices and environments, particularly in computer graphics applications involving 2D and 3D data, such as architectural design and construction projects, with issues related to latency and resource inefficiencies in data loading and visualization.
Innovation Solution
A cross-reality collaboration platform that supports interaction across VR, AR, desktop, and web environments, enabling real-time collaboration with reduced latency and optimized data visualization through dynamic rendering and synchronization of 3D and 2D data across various devices, using VR and AR devices with input controllers and avatars to facilitate immersive collaboration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple devices and environments are interconnected for real-time collaboration, then user interaction capability and collaboration efficiency are improved, but system complexity and resource consumption increase
Solution Approach 1:
The patent implements a universal collaboration platform that functions across multiple device types (VR headsets, AR glasses, mobile devices, desktop computers) and environment types (virtual reality, augmented reality, physical space). The system provides consistent collaboration capabilities including document viewing, annotation, and spatial audio communication regardless of the specific device or environment being used, thereby improving collaboration efficiency without requiring separate systems for each device type.
Solution Approach 2:
The system introduces a central server as an intermediary that manages connections between multiple users across different devices and environments. The server handles document synchronization, user authentication, and coordination of collaboration sessions, thereby reducing the complexity burden on individual devices while enabling real-time multi-device collaboration.
2Speed
If data is transmitted across multiple devices in real-time, then collaboration responsiveness is improved, but network bandwidth consumption and latency increase
Solution Approach 1:
The patent implements selective data transmission where only the portions of documents and spatial audio data relevant to each user's current view and interaction are transmitted. The system determines which document sections need to be synchronized based on user focus areas and transmits only those specific portions, thereby maintaining real-time collaboration responsiveness while reducing overall network bandwidth consumption.
Solution Approach 2:
The system transmits data at varying levels of detail and frequency based on user interaction intensity. During periods of intense collaboration activity, more frequent updates are provided, while during quieter periods, transmission frequency is reduced. This partial action approach maintains necessary responsiveness while minimizing unnecessary network bandwidth consumption.
3Measurement precision
If high-fidelity spatial audio and document data are transmitted to all users, then audio quality and document detail are improved, but resource expenditure increases
Solution Approach 1:
The system transmits spatial audio data selectively based on user proximity and interaction context. Only users who are spatially close to or actively interacting with a particular document section receive high-fidelity audio data for that section. Other users receive reduced-fidelity audio or no audio data for distant sections, thereby maintaining audio quality where needed while reducing overall resource expenditure for audio transmission and processing.
Solution Approach 2:
The system dynamically adjusts audio transmission parameters including quality level, sample rate, and data format based on user context, device capabilities, and network conditions. This allows the system to maintain high audio fidelity when necessary while reducing resource consumption during normal collaboration, effectively managing the trade-off between audio quality and resource expenditure.
Data Source
AI summary
Methods, systems, and apparatus, including medium-encoded computer program products, for computer aided design of physical structures include: displaying, in an extended reality (XR) environment of an interconnected cross-review collaboration application, a shared three-dimensional (3D) model in a first spatial review mode; receiving, in the XR environment of the interconnected cross-review collaboration application and by a first user, an indication specifying a first location within the shared 3D model, the indication being defined using either 2D data or 3D data associated with the 3D model; and displaying, in the XR environment of the interconnected cross-review collaboration application, a portion of the 3D model in a second one-to-one scale review mode, the portion of the 3D model being displayed from a perspective associated with the specified first location, wherein the first spatial review mode and the second one-to-one scale review mode are interconnected.


