Multi-User XR Viewing Filtering for Dizziness Prevention

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Solution Overview

Problem

Current 3D imaging technologies face challenges in providing an optimal viewing experience for multiple users, particularly when a dominant user performs rapid movements or extensive image processing, leading to dizzying effects and impaired analysis for secondary users due to immediate and unfiltered rendering of changes.

Innovation Solution

The implementation of predetermined criteria, such as extent and rate of movement, and image processing filters to determine which changes in the dominant user's viewing parameters are shared with secondary users, ensuring an eye-appealing and stable image by filtering out small or rapid movements and adjustments, thereby preventing dizziness and enhancing analysis capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the dominant user's viewing parameter changes are immediately shared with secondary users, then the secondary users can see real-time interactions and manipulations, but the secondary users experience dizziness and discomfort due to rapid movements and extensive image processing

Engineering Contradiction:
Improvestability of visual representationVSAvoiddizziness and discomfort for secondary users
Core Design Contradiction:
ReliabilityVSObject-generated harmful factors

Solution Approach 1:

The patent introduces an intermediary filtering system that processes the dominant user's viewing parameter changes before transmitting them to secondary users. This mediator evaluates each change against predetermined criteria (extent of movement, rate of movement, image processing operations) and only transmits changes that meet the thresholds, thereby stabilizing the visual representation for secondary users while still allowing them to observe significant interactions and manipulations

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent dynamically adjusts the parameters of viewing parameter sharing by introducing thresholds for extent of movement, rate of movement, and types of image processing operations. These parameter changes create a controlled transmission mechanism that filters out rapid or excessive movements, preventing dizziness while maintaining real-time collaboration capabilities

Inventive Principle:
Principle #35Parameter changes

2Object-generated harmful factors

If all viewing parameter changes are filtered out to prevent dizziness, then secondary users experience stable images, but significant interactions and manipulations by the dominant user are lost

Engineering Contradiction:
Improvedizziness and discomfort for secondary usersVSAvoidsignificant interactions and manipulations
Core Design Contradiction:
Object-generated harmful factorsVSLoss of information

Solution Approach 1:

The patent implements a feedback mechanism where the filtering system continuously monitors the dominant user's viewing parameter changes and compares them against predetermined criteria. This feedback loop ensures that significant interactions and manipulations are identified and transmitted to secondary users, while minor adjustments are filtered out, thereby preventing both dizziness and information loss

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies partial filtering by establishing thresholds for extent of movement, rate of movement, and image processing operations. Only changes that exceed these thresholds are transmitted to secondary users, creating a balanced approach that prevents dizziness from excessive transmission while ensuring significant interactions are preserved

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If real-time collaboration is enabled between multiple users, then users can interact and manipulate 3D images together, but the system complexity increases due to multiple rendering streams and synchronization requirements

Engineering Contradiction:
Improvemulti-user collaboration capabilityVSAvoidrendering and synchronization system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the rendering system by designating one user as the dominant user whose viewing parameter changes are monitored and filtered, while other users are classified as secondary users who receive filtered changes. This segmentation simplifies the synchronization complexity by creating a clear hierarchy of rendering streams and reducing the computational burden of managing multiple independent rendering paths

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11574435B1Multi-user extended reality viewing technique
Publication Date: 2023.02.07 DOUGLAS ROBERT EDWIN
  • US11574435B1 patent drawing
  • US11574435B1 patent drawing
  • US11574435B1 patent drawing

AI summary

In this patent, an improved multi-user extended reality viewing technique is disclosed. A first user and a second user can be geographically separated and view the same volume. The first user can manipulate a virtual object and the second user can see the manipulated virtual object. A set of techniques are disclosed herein to cause the virtual object as it is presented to each user to be eye appealing and prevent dizziness and nausea.