XR Virtual Device Twin for In-Environment Content Control
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Solution Overview
Problem
Existing XR environments face challenges in enabling seamless access, editing, and sharing of content from user devices within the XR environment, with cumbersome processes and unfamiliar editing tools leading to a steep learning curve for users.
Innovation Solution
An XR framework bridges user devices with XR environments, generating interactive virtual representations that allow users to control and interact with their devices directly from within the XR environment, leveraging the devices' processing capabilities for tasks like editing and sharing content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If users make content available to XR environment in advance or transfer files outside XR environment, then content can be accessed and edited, but the process becomes time-consuming and cumbersome
Solution Approach 1:
The patent introduces a virtual twin as an intermediary representation of the user device within the XR environment. This virtual twin acts as a mediator that allows direct access to device content without physical file transfers. The XR engine communicates with the user device through the virtual twin interface, enabling seamless content access while eliminating the need for manual file loading and transferring operations.
Solution Approach 2:
The patent creates a virtual copy (virtual twin) of the user device within the XR environment. This virtual representation mirrors the actual device's content and functionality, allowing users to interact with content as if it were directly accessible in the XR environment. The virtual twin copies device state information to enable content access without requiring physical transfer of files between devices.
2Adaptability or versatility
If XR environment provides editing tools, then content can be modified, but users face a steep learning curve due to unfamiliar interface
Solution Approach 1:
The patent enables the user device to provide its own interface and control mechanisms directly within the XR environment through the virtual twin. Instead of requiring users to learn XR-specific editing tools, the system leverages the user's existing familiarity with their device's native interface. The virtual twin presents device-specific controls (such as touchscreen interactions or button presses) that users already know how to operate, making the XR environment more accessible.
3Adaptability or versatility
If users interact with XR environment exclusively, then immersive experience is achieved, but users cannot control external devices without leaving XR environment
Solution Approach 1:
The patent makes the XR environment universal by integrating control capabilities for external user devices directly within it. The virtual twin serves multiple functions: it represents the device visually, enables content access, and provides control interfaces. Users can perform device operations (such as making calls, sending messages, or accessing applications) while remaining immersed in the XR environment, eliminating the need to switch between XR and real-world device interaction modes.
Data Source
AI summary
Systems and methods are provided for controlling content from within a virtual environment. First and second extended reality devices and at least one user device are connected to the virtual environment, each extended reality device providing a user with interactive access to the virtual environment. Display data, based on a display of the user device, is received from the user device. An interactive virtual representation of the display is generated based on the display data. Input is received from one of the users via the virtual environment. Operational instructions, based on the received input, are communicated to the user device, with the operational instructions configured to instruct the user device to perform functions based on the received input.


