XR Virtual Tablets With Gesture Positioning and Sub-Tablet Controls

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Solution Overview

Problem

Existing extended reality (XR) environments lack efficient methods for creating and interacting with virtual tablets in a comfortable and intuitive manner, limiting collaboration and information sharing in immersive XR platforms.

Innovation Solution

A method and system for spawning virtual tablets in XR environments using hand gestures, ensuring they are positioned at a comfortable distance and orientation for user interaction, with the option of extending supplemental sub-tablets for additional functionality, adaptable to different hand gestures and user preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If virtual tablets are created in XR environments using conventional methods, then basic functionality is provided, but interaction efficiency and user comfort are limited

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidmethod complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically determines the optimal position and orientation of the virtual tablet based on the user's hand gesture coordinates, eliminating the need for manual positioning adjustments and enabling intuitive interaction

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Physical tablet handling is replaced with virtual tablet instantiation through hand gestures in XR space, substituting mechanical interaction with optical/coordinate-based interaction for improved efficiency

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If virtual tablets are positioned too close to the user, then interaction accessibility is improved, but viewing comfort and ergonomics deteriorate

Engineering Contradiction:
Improveinteraction accessibilityVSAvoidviewing discomfort
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The system uses feedback from hand gesture detection to dynamically position the virtual tablet at an optimal distance that balances interaction accessibility with viewing comfort, preventing both proximity and distance extremes

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If additional sub-tablets are added for supplemental functionality, then feature versatility is improved, but interface complexity increases

Engineering Contradiction:
Improvefeature versatilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The tablet interface is segmented into a primary tablet and optional supplemental sub-tablets, allowing functionality to be divided into manageable sections that can be independently accessed and controlled

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual tablet system is designed with universal functionality that can operate with just the primary tablet or expand to include multiple sub-tablets depending on user needs, providing adaptability without mandatory complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12586327B2Display of virtual tablets in extended reality environments
Publication Date: 2026.03.24 CURIOXR INC
  • US12586327B2 patent drawing
  • US12586327B2 patent drawing
  • US12586327B2 patent drawing

AI summary

A method for displaying a virtual sub-tablet from a primary virtual tablet in an extended reality environment includes the primary virtual tablet showing a user in the virtual environment an activity or subject matter, such as an educational class subject. A virtual sub-tablet is displayed in the extended reality environment that includes complementary controls, such as tools or functions, that the user can use to interact with the activity or subject matter on the primary virtual tablet.