XR Widget Interaction Using Gesture Distance and Duration

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Solution Overview

Problem

Current methods for interacting with widgets in XR environments are limited by lack of intuitiveness, difficulty in manipulation due to 3D spatial complexities, reliance on additional hardware, and two-dimensional interaction paradigms, leading to a less immersive and frustrating user experience, particularly for novice users.

Innovation Solution

The disclosure provides intuitive, hardware-independent techniques for interacting with XR widgets, leveraging the immersive and three-dimensional nature of XR, using hand gestures and controller operations to perform system-level and content-level controls, with visual and audio feedback based on gesture duration and distance, and incorporating real-world object interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional 2D interaction paradigms are used for XR widgets, then implementation is simpler, but user experience and immersion are degraded

Engineering Contradiction:
Improveuser experienceVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from 2D interaction paradigms to 3D spatial interaction in XR environments. Widgets are positioned in three-dimensional space and interacted with using spatial gestures, eye tracking, and voice commands, transforming the interaction model from flat screens to immersive volumetric space, thereby improving user experience and immersion while managing complexity through natural intuitive controls

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Measurement precision

If additional hardware is required for widget interaction, then interaction precision may improve, but device complexity and cost increase

Engineering Contradiction:
Improvegesture detection precisionVSAvoidhardware requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent utilizes the HMD's existing optical sensors for multiple purposes: primary XR rendering, hand gesture detection, and eye tracking. By making the optical sensors multi-functional, the system achieves precise gesture and gaze detection without requiring additional dedicated hardware, thereby maintaining measurement precision while avoiding increased device complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the HMD's own optical sensors to detect hand gestures and eye movements, allowing the device to serve itself for interaction detection without external add-on hardware. The optical sensors that already exist in the HMD are leveraged to provide gesture recognition and eye tracking capabilities, eliminating the need for separate sensors or controllers

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If 3D spatial interaction is implemented, then immersion and intuitiveness improve, but difficulty in manipulation increases due to spatial complexities

Engineering Contradiction:
Improveinteraction intuitivenessVSAvoidmanipulation difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements visual and audio feedback mechanisms to guide users through 3D spatial interactions. Visual feedback includes highlighting interactive elements and showing gesture recognition status, while audio feedback provides confirmation of detected gestures and actions. This feedback loop helps novice users understand the spatial interaction paradigm, reducing manipulation difficulty while maintaining immersion and intuitiveness

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces voice commands as an intermediary for controlling widgets in 3D space. Voice commands provide a natural language interface that bridges the gap between complex spatial gestures and user intent, allowing users to issue commands without precise manual manipulation. This intermediary reduces the difficulty of 3D spatial manipulation while maintaining the immersive experience

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user experience by reducing the learning curve and fostering greater adoption of XR technologies through more natural and intuitive interactions, improving user engagement and immersion.

Implementation Method 1

detecting a hand gesture of a user at a second position in the XR space using at least one optical sensor of the HMD

Methodology Applied
Scientific EffectLight reflection: Reflection

Implementation Method 2

rendering at least one of a visual feedback or an audio feedback

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentUS12591313B2Widget interaction for extended reality (XR) applications
Publication Date: 2026.03.31 SAMSUNG ELECTRONICS CO LTD
  • US12591313B2 patent drawing
  • US12591313B2 patent drawing
  • US12591313B2 patent drawing

AI summary

A method includes rendering a virtual widget at a first position in an extended reality (XR) space using a head-mounted display. The method also includes detecting a hand gesture of a user at a second position in the XR space using at least one optical sensor. The second position is between the first position and the optical sensor. The method further includes determining a duration of the hand gesture and a distance between the first and second positions. The method also includes performing a first or second type of action based on the duration and/or the distance. The first type of action corresponds to a system-level control of the virtual widget, and the second type of action corresponds to a content-level control of the virtual widget. In addition, the method includes rendering a visual and/or audio feedback based on at least one of the duration or the distance.