Context-Aware XR Widget Placement for Peripheral Visibility

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Solution Overview

Problem

Existing XR devices face issues such as information overload, user discomfort, attention tunneling, and occlusion of real-world features due to inappropriate placement of virtual content, particularly in continuous or extended use scenarios.

Innovation Solution

The implementation of dynamic virtual content placement techniques, including orientation-guided, world-aligned, and object-aware placement, which utilize user context and sensor data to accurately position virtual content widgets without causing distractions or occlusions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If virtual content is placed in prominent positions to ensure visibility, then information delivery is improved, but user discomfort and occlusion of real-world features increase

Engineering Contradiction:
Improveinformation deliveryVSAvoiduser discomfort and occlusion
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The system applies different placement strategies to different regions of the field of view. Virtual content is placed in peripheral regions rather than central regions, creating local quality differences in information density and visual prominence. This allows information to be delivered without dominating the user's central vision, thereby reducing discomfort and occlusion while maintaining accessibility.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system transitions from two-dimensional screen-based placement to three-dimensional spatial placement within the field of view. By utilizing depth, angle, and spatial position, the system can place virtual content in peripheral or background regions that do not occlude real-world features, effectively adding spatial dimensions to the information delivery strategy.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple virtual content elements are displayed simultaneously to provide comprehensive information, then information completeness is improved, but information overload and user distraction increase

Engineering Contradiction:
Improveinformation completenessVSAvoidinformation overload
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The system segments virtual content into multiple discrete elements distributed across different spatial locations in the field of view. Instead of presenting all information in a single concentrated area, content is divided and placed in peripheral regions, allowing users to process information gradually without feeling overwhelmed by a dense information cluster.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system employs selective placement of virtual content based on user context, activity, and environmental factors. Rather than displaying all possible information simultaneously, the system strategically places only relevant content in appropriate locations, providing sufficient information without excessive detail that would cause overload.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If virtual content is placed to maximize immersion, then XR experience quality is improved, but safety concerns and occlusion of real-world features worsen

Engineering Contradiction:
ImproveXR experience qualityVSAvoidsafety and real-world awareness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system creates local quality differences by placing immersive virtual content in peripheral regions while keeping central vision clear for real-world awareness. This spatial differentiation allows immersion to be maintained through engaging peripheral content without compromising safety, as the user's central focus remains on the real environment.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs preliminary assessment of the environment and user context before placing virtual content. By evaluating safety constraints, real-world features, and user activity in advance, the system can position immersive content in locations that enhance the XR experience without creating safety hazards or occluding critical real-world elements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12494025B1Smart placement of extended reality widgets
Publication Date: 2025.12.09 SNAP INC
  • US12494025B1 patent drawing
  • US12494025B1 patent drawing
  • US12494025B1 patent drawing

AI summary

Examples described herein relate to the dynamic placement of virtual content, such as virtual content widgets, to provide an extended reality (XR) experience. An XR device accesses sensor data from one or more sensors. User context associated with a user of the XR device is determined based on the sensor data. A virtual content widget is identified for presentation to the user. A widget location is selected based on the user context. The XR device causes presentation, via a display component, of the virtual content widget at the widget location.