XR Workspace Personalization via Virtual Copying

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Solution Overview

Problem

Product development environments often fail to consider individual uniqueness and personalization, leading to mundane workspaces that can negatively impact productivity due to lack of customization and emotional influence on developers.

Innovation Solution

Implementing extended reality (XR) technologies such as augmented and mixed reality to transform developers' environments, providing immersive, customizable, and interactive experiences that enhance mood and productivity by leveraging natural human perception and spatial memory.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional product development environments are used, then device complexity is low and ease of manufacture is high, but productivity and emotional well-being deteriorate due to lack of personalization and customization

Engineering Contradiction:
ImproveproductivityVSAvoidenvironment complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of physical environment elements (furniture, decorations, plants) that can be overlaid in augmented reality. These virtual copies provide personalization and customization without requiring physical changes, thus improving productivity and emotional well-being while avoiding the complexity of physical reconfiguration.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent adds a digital layer to the physical workspace through augmented reality, creating a multi-dimensional environment. This allows developers to access personalized content, virtual objects, and customized layouts without altering the physical space, resolving the contradiction between simplicity and personalization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If virtual environment customization is implemented, then emotional well-being and creativity improve, but device complexity and implementation cost increase

Engineering Contradiction:
Improvecustomization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal augmented reality platform that can provide multiple customization options (virtual furniture, decorations, environmental controls) through a single system. This multi-functional approach allows diverse customization capabilities while avoiding the complexity of multiple separate systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically adapts the virtual environment based on user preferences and contextual data, reducing the need for complex manual configuration. The environment self-adjusts to provide personalized experiences, simplifying the user interface and reducing operational complexity.

Inventive Principle:
Principle #25Self-service

3Loss of information

If immersive XR experiences are provided, then engagement and comprehension improve, but energy consumption and computational requirements increase

Engineering Contradiction:
Improveinformation comprehensionVSAvoidenergy consumption
Core Design Contradiction:
Loss of informationVSUse of energy by moving object

Solution Approach 1:

The patent implements selective rendering where only relevant virtual elements are displayed based on user focus and context. This partial action approach maintains high comprehension for critical information while reducing overall computational load and energy consumption by not rendering unnecessary elements.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system replaces heavy computational processing with optimized rendering techniques and efficient data structures. By substituting computationally intensive operations with optimized algorithms, the patent maintains high information comprehension while reducing energy consumption and computational requirements.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11043040B2Extended reality based positive affect implementation for product development
Publication Date: 2021.06.22 ACCENTURE GLOBAL SOLUTIONS LTD
  • US11043040B2 patent drawing
  • US11043040B2 patent drawing
  • US11043040B2 patent drawing

AI summary

In some examples, extended reality based positive affect implementation for product development may include determining, for a user wearing or utilizing a device, characteristics and an environment of the user. Based on the characteristics and the environment of the user, a plurality of augmentation elements may be determined. A recommendation of a plurality of augmentation elements from the determined plurality of augmentation elements may be generated. Based on selection of an augmentation element from the recommended plurality of augmentation elements, the augmentation element may be rendered in an extended environment and/or an immediate environment of the user. Interaction of the user may be controlled with the rendered augmentation element. Feedback of the user may be analyzed with respect to the rendered augmentation element.