Extended Reality Zone Layout With Virtual Barriers for Navigation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Extended reality environments often extend infinitely, making it difficult for users to navigate and organize information, leading to strained processing resources and minimal user benefit.

Innovation Solution

The implementation of first and second extended reality zones separated by a virtual barrier, with content rendered along a linear axis, allowing users to navigate and access information more efficiently by requiring progression inputs to traverse zones.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the extended reality environment extends infinitely in all directions, then the user can access a vast amount of information, but the user finds it difficult to navigate and organize information

Engineering Contradiction:
Improveamount of informationVSAvoidnavigation difficulty
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent divides the infinite extended reality environment into multiple finite zones (first extended reality zone, second extended reality zone, etc.) separated by virtual barriers. Each zone contains specific information boards and content, making the vast information space manageable and navigable through structured regions rather than an overwhelming infinite space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a linear axis dimension to organize the extended reality environment, with zones arranged sequentially along this axis. This dimensional structure provides a clear navigation path and organizational framework, transforming the chaotic infinite space into an ordered sequence of manageable sections.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the extended reality environment extends infinitely in all directions, then the user can access diverse content, but the processing resources are strained

Engineering Contradiction:
Improvecontent diversityVSAvoidprocessing resource usage
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

By segmenting the environment into discrete zones with specific content themes, the system can selectively render and process information relevant to the current zone rather than maintaining the entire infinite environment in memory and processing capacity, thus reducing computational resource strain.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system renders only the necessary portions of the extended reality environment (current and adjacent zones) rather than the entire infinite space, applying partial rendering to reduce processing requirements while maintaining sufficient content diversity for user needs.

Inventive Principle:
Principle #16Partial or excessive action

3Quantity of substance

If information is over-displayed or over-generated, then the user has access to more information, but the processing resources are strained and user benefit is minimal

Engineering Contradiction:
Improveinformation availabilityVSAvoiduser benefit efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

Each extended reality zone is designed with specific local quality characteristics, containing information boards and content tailored to that particular zone's purpose. This localized content organization ensures that information is displayed relevantly and efficiently for each region rather than uniformly throughout the entire environment.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system prepares and pre-loads content for upcoming zones along the linear axis as the user approaches them, rather than generating all information on demand. This preliminary action optimizes processing efficiency by anticipating user needs and pre-positioning relevant information.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260029839A1Systems and methods for an extended reality environment
Publication Date: 2026.01.29 CURIOXR INC
  • US20260029839A1 patent drawing
  • US20260029839A1 patent drawing
  • US20260029839A1 patent drawing

AI summary

Methods, systems, apparatuses, and non-transitory computer readable media are provided for directing a user through an extended reality environment. Operations may include rendering a first extended reality zone, wherein the first extended reality zone comprises a first plurality of information boards configured to display virtual reality content, rendering a second extended reality zone adjacent to the first extended reality zone, wherein the second extended reality zone comprises a second plurality of information boards configured to display virtual reality content, providing a virtual barrier between the first extended reality zone and the second extended reality zone, wherein the virtual barrier prevents the user from virtually entering the second extended reality zone from the first extended reality zone, receiving, through an extended reality device, a progression input from the user, and removing the virtual barrier between the first extended reality zone and the second extended reality zone.