Zero-Waste Pattern Layout for Complex Garment Silhouettes

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Solution Overview

Problem

The fashion industry faces significant fabric/material waste due to irregular cuts and inefficient design processes, with existing automated nesting algorithms only achieving minimal waste reduction and traditional zero-waste designs being labor-intensive or limited to simple shapes.

Innovation Solution

An interactive workflow that iteratively merges, splits, and optimizes fabric/material pieces to fit within design constraints, minimizing waste while maintaining the desired aesthetic, using a multi-task optimization method involving patch merge, shape optimization, and strip packing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional manual design and pattern placement are used, then design creativity and aesthetic vision are maintained, but fabric waste increases significantly (10-30% waste)

Engineering Contradiction:
Improvedesign creativityVSAvoidfabric waste
Core Design Contradiction:
Ease of manufactureVSLoss of substance

Solution Approach 1:

The patent replaces manual pattern placement with an automated computer-based system that uses algorithms to optimize fabric layout. The system substitutes human designers' manual arrangement methods with computational algorithms that can evaluate multiple configurations and identify optimal patterns that minimize waste while preserving design intent.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the parameters of pattern pieces by allowing flexible scaling, rotation, and positioning of cut pieces. By adjusting these geometric parameters algorithmically, the system can fit pieces more efficiently into the fabric layout, reducing gaps and waste areas while maintaining the essential design characteristics.

Inventive Principle:
Principle #35Parameter changes

2Loss of substance

If automated nesting algorithms are applied, then fabric waste is reduced slightly (4% saving), but the irregular shapes of cut pieces cannot be changed to fit together better

Engineering Contradiction:
Improvefabric wasteVSAvoidcut piece shape flexibility
Core Design Contradiction:
Loss of substanceVSDevice complexity

Solution Approach 1:

The system applies parameter changes to the geometry of cut pieces themselves, not just their placement. By algorithmically adjusting the shapes, sizes, and angles of individual pattern pieces, the system transforms irregular shapes into more regular forms that can interlock more efficiently, enabling significantly better fabric utilization beyond traditional nesting approaches.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system introduces dynamic flexibility to the pattern making process by allowing cut piece shapes to be iteratively modified and optimized. Rather than fixing piece geometries early in the design process, the system continuously adjusts shapes during the optimization algorithm execution, enabling adaptive shape transformation to achieve zero-waste configurations.

Inventive Principle:
Principle #15Dynamics

3Loss of substance

If existing zero-waste designs are implemented, then fabric waste is eliminated, but designs are limited to simple or boxy shapes like sari or kimono

Engineering Contradiction:
Improvefabric wasteVSAvoiddesign complexity
Core Design Contradiction:
Loss of substanceVSAdaptability or versatility

Solution Approach 1:

The system enables dynamic design exploration by allowing the optimization algorithm to iterate through multiple design configurations. This dynamic process transforms rigid, boxy zero-waste patterns into more sophisticated and varied designs that maintain zero-waste properties while achieving complex silhouettes and contemporary fashion styles.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary shape optimization and fabric layout planning before final pattern creation. By pre-calculating optimal piece configurations and interlocking arrangements, the system prepares the foundation for complex designs that will achieve zero-waste results without requiring simple geometric forms.

Inventive Principle:
Principle #10Preliminary action

4Loss of substance

If complex cuts or patch works are used to achieve zero-waste, then fabric waste is reduced, but cutting time and sewing time increase making garments more labor intensive

Engineering Contradiction:
Improvefabric wasteVSAvoidcutting and sewing time
Core Design Contradiction:
Loss of substanceVSLoss of time

Solution Approach 1:

The system applies optimization algorithms that explore more than necessary design options and then selects the optimal balance point. By performing excessive computational evaluation of cutting patterns and then selecting the most efficient solution, the system achieves zero-waste with reasonable cutting complexity, avoiding both excessive waste and excessive labor requirements.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system optimizes parameters related to cut piece geometry and arrangement to minimize both waste and cutting complexity. By adjusting parameters such as piece regularity, edge alignment, and nesting efficiency, the system finds configurations that achieve zero-waste while maintaining manufacturability and reasonable production time.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12422826B2Systems and methods for generating a zero-waste design pattern and reduction in material waste
Publication Date: 2025.09.23 SXD INC
  • US12422826B2 patent drawing
  • US12422826B2 patent drawing
  • US12422826B2 patent drawing

AI summary

The present invention discloses systems and methods for generating a zero-waste design pattern and reduction in fabric/material waste including but not limited to garment(s), furniture, shoes and other accessories, wherein the method comprises the steps of: (i) accepting a target design input comprising a first plurality of cut pieces; (ii) rendering a first 3D clothing surface from the first plurality of cut pieces from the target design input; (iii) merging/splitting, optimizing and packing the first plurality of cut pieces iteratively to yield a second plurality of cut pieces; (iv) rendering a second 3D clothing surface from the second plurality of cut pieces; and (v) comparing the first 3D clothing surface and second 3D clothing surface and performing the tasks of merging/splitting, optimizing and packing iteratively when a distortion between the first 3D clothing surface and second 3D clothing surface exceeds a pre-defined threshold value.