Zone Audio Playback with Automatic Queue Refill

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing systems for digital media playback in out-loud settings are limited, lacking flexibility and dynamic control over zone players and audio sources, especially in whole-house media systems.

Innovation Solution

Zone players with integrated control interfaces and network connectivity enable user-controlled playback modes, allowing for dynamic grouping, synchronization, and selection of alternative content based on availability and user preferences, using controllers and networked audio sources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If zone players are networked and dynamically grouped for media playback, then system adaptability and user control are improved, but device complexity and system configuration difficulty increase

Engineering Contradiction:
Improvesystem adaptabilityVSAvoidsystem configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically performs zone player discovery, grouping, and content selection without requiring manual user configuration. The zone players self-organize into groups based on proximity and user interactions, and the system autonomously selects alternative content when sources become unavailable, eliminating complex setup procedures while maintaining high adaptability

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system enables dynamic grouping where zone players can be added or removed from groups in real-time based on user preferences and system conditions. Group configurations are not fixed but can be modified on-the-fly, allowing the system to adapt to changing environments without requiring complete reconfiguration

Inventive Principle:
Principle #15Dynamics

2Reliability

If automatic content selection and alternative source routing are implemented, then system reliability is improved, but control logic complexity increases

Engineering Contradiction:
Improvecontinuous audio experienceVSAvoidcontrol logic
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system continuously monitors the availability of audio content sources and automatically routes playback to alternative sources when the primary source becomes unavailable. This feedback mechanism ensures continuous audio experience without user intervention, with the system detecting source failures and switching to backup sources based on pre-established routing rules

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-establishes alternative content routing paths and backup source configurations in advance. When a source becomes unavailable, the system can immediately switch to pre-configured alternatives without requiring complex real-time decision-making, simplifying the control logic while maintaining reliability

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If seamless playback across multiple zones is enabled, then user convenience is improved, but synchronization complexity and network bandwidth requirements increase

Engineering Contradiction:
Improveuser convenienceVSAvoidsynchronization
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system divides the audio stream into separate channels for each zone player while maintaining synchronization through network coordination. Each zone player receives and plays back audio independently, allowing seamless playback across multiple zones without requiring complex inter-device synchronization, as the network infrastructure handles the coordination

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260023524A1Providing Media for Playback
Publication Date: 2026.01.22 SONOS INC
  • US20260023524A1 patent drawing
  • US20260023524A1 patent drawing
  • US20260023524A1 patent drawing

AI summary

Embodiments are disclosed for providing play/pause content. An example method includes receiving a command to play audio from a zone, the zone including one or more playback devices, wherein the zone is configured to play items from a playback queue responsive to the command to play audio. The example method also includes determining that the playback queue includes no playable items. The example method also includes automatically placing information identifying at least one playable item in the playback queue. The example method also includes, responsive to the command to play audio, causing to play the at least one playable item by the zone.